Stylized sci fi

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Stylized Sci Fi, Low Poly Blender, Sci Fi Games, Future Transportation, Sci Fi Tech, Game Props, Substance Painter, Light Year, Power Station

Based on the cool-looking concept from here - https://www.artstation.com/artwork/Vgvq24 Studying to stabilize my low poly PBR game model-making workflow. I will polish this workflow further on. Suggestions appreciated. Here is my workflow so far 1. Choose a concept/some concepts. 2. Blockout 3. Lowpoly 4. Bake the bevel shader from the blender. 5. Create fake details using heightmaps on Substance Painter. 6. Texturing

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