I've been working on making this scene in my spare time. I really wanted to do a nice dingy little cluttered environment piece. I went off on one a bit with painting the stained glass window - never really sure how well it was sitting in the environment overall - but I enjoyed making it and playing with its lighting effects in UE4. Almost all the textures were created in Substance Designer with masks, for stuff like patterns, painted in Photoshop then fed into the Substance Graphs. A few…
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