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Execution (computing)

From Wikipedia, the free encyclopedia

Execution in computer and software engineering is the process by which a computer or virtual machine interprets and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a "fetch–decode–execute" cycle for each instruction done by the control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the semantics of those instructions.

Programs for a computer may be executed in a batch process without human interaction or a user may type commands in an interactive session of an interpreter. In this case, the "commands" are simply program instructions, whose execution is chained together.

The term run is used almost synonymously. A related meaning of both "to run" and "to execute" refers to the specific action of a user starting (or launching or invoking) a program, as in "Please run the application."

Process

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Prior to execution, a program must first be written. This is generally done in source code, which is then compiled at compile time (and statically linked at link time) to produce an executable. This executable is then invoked, most often by an operating system, which loads the program into memory (load time), possibly performs dynamic linking, and then begins execution by moving control to the entry point of the program; all these steps depend on the Application Binary Interface of the operating system. At this point execution begins and the program enters run time. The program then runs until it ends, either in a normal termination or a crash.

Executable

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Executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, is a list of instructions and data to cause a computer "to perform indicated tasks according to encoded instructions",[1] as opposed to a data file that must be interpreted (parsed) by a program to be meaningful.

The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical CPU.[2] In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable.

Context of execution

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The context in which execution takes place is crucial. Very few programs execute on a bare machine. Programs usually contain implicit and explicit assumptions about resources available at the time of execution. Most programs execute within multitasking operating system and run-time libraries specific to the source language that provide crucial services not supplied directly by the computer itself. This supportive environment, for instance, usually decouples a program from direct manipulation of the computer peripherals, providing more general, abstract services instead.

Context switching

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In order for programs and interrupt handlers to work without interference and share the same hardware memory and access to the I/O system, in a multitasking operating system running on a digital system with a single CPU/MCU, it is required to have some sort of software and hardware facilities to keep track of an executing process's data (memory page addresses, registers etc.) and to save and recover them back to the state they were in before they were suspended. This is achieved by a context switching.[3]: 3.3 [4] The running programs are often assigned a Process Context IDentifiers (PCID).

In Linux-based operating systems, a set of data stored in registers is usually saved into a process descriptor in memory to implement switching of context.[3] PCIDs are also used.

Runtime

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Runtime, run time, or execution time is the final phase of a computer program's life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program.

A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may not be caught and handled by any particular computer language.

Implementation details

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When a program is to be executed, a loader first performs the necessary memory setup and links the program with any dynamically linked libraries it needs, and then the execution begins starting from the program's entry point. In some cases, a language or implementation will have these tasks done by the language runtime instead, though this is unusual in mainstream languages on common consumer operating systems.

Some program debugging can only be performed (or is more efficient or accurate when performed) at runtime. Logic errors and array bounds checking are examples. For this reason, some programming bugs are not discovered until the program is tested in a production environment with real data, despite sophisticated compile-time checking and pre-release testing. In this case, the end-user may encounter a "runtime error" message.

Application errors (exceptions)

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Exception handling is one language feature designed to handle runtime errors, providing a structured way to catch completely unexpected situations as well as predictable errors or unusual results without the amount of inline error checking required of languages without it. More recent advancements in runtime engines enable automated exception handling which provides "root-cause" debug information for every exception of interest and is implemented independent of the source code, by attaching a special software product to the runtime engine.

Runtime system

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A runtime system, also called runtime environment, primarily implements portions of an execution model.[clarification needed] This is not to be confused with the runtime lifecycle phase of a program, during which the runtime system is in operation. When treating the runtime system as distinct from the runtime environment (RTE), the first may be defined as a specific part of the application software (IDE) used for programming, a piece of software that provides the programmer a more convenient environment for running programs during their production (testing and similar), while the second (RTE) would be the very instance of an execution model being applied to the developed program which is itself then run in the aforementioned runtime system.

Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system, and otherwise. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managing the stack and heap, and may include features such as garbage collection, threads or other dynamic features built into the language.[5]

Instruction cycle

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The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

This is a simple diagram illustrating the individual stages of the fetch-decode-execute cycle.

In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps.[6]

Interpreter

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A system that executes a program is called an interpreter of the program. Loosely speaking, an interpreter directly executes a program. This contrasts with a language translator that converts a program from one language to another before it is executed.

Virtual machine

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A virtual machine (VM) is the virtualization/emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination.

Virtual machines differ and are organized by their function, shown here:

Some virtual machine emulators, such as QEMU and video game console emulators, are designed to also emulate (or "virtually imitate") different system architectures thus allowing execution of software applications and operating systems written for another CPU or architecture. OS-level virtualization allows the resources of a computer to be partitioned via the kernel. The terms are not universally interchangeable.

See also

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References

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  1. ^ "executable". Merriam-Webster's Online Dictionary. Merriam-Webster. Retrieved 2008-07-19.
  2. ^ "Machine Instructions". GeeksforGeeks. 2015-11-03. Retrieved 2019-09-18.
  3. ^ a b Bovet, Daniel P. (2005). Understanding the Linux Kernel. Marco Cesati (3 ed.). Sevastopol, CA: O'Reilly. ISBN 0-596-00565-2. OCLC 64549743.
  4. ^ "Difference between Swapping and Context Switching". GeeksforGeeks. 2021-06-10. Retrieved 2022-08-10.
  5. ^ Aho, Alfred V.; Lam, Monica Sin-Ling; Sethi, Ravi; Ullman, Jeffrey David (2007). Compilers: Principles, Techniques and Tools (2nd ed.). Boston, MA, US: Pearson Education. p. 427. ISBN 978-0-321-48681-3.
  6. ^ Crystal Chen, Greg Novick and Kirk Shimano (2000). "Pipelining". Retrieved 2019-06-26.








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