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Lady maria
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This is my personal Interpretation of Lady Maria from Bloodborne. My Goal for this project was to get more familiar with the Character pipeline for unreal engine and getting more comfortable with setting up different shaders. Background assets from the hallway scene as well as the feathers where taken from Quixel. For the Rig I use the Advanced Skeleton Rig. The Eye shader was taken from metahuman. I would like to thank all my friends who gave me feedback on this project.
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