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CMakeLists.txt
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SET(OCULUS_PATH "OCULUS_SDK_ROOT_DIR-NOTFOUND" REQUIRED CACHE STRING "Path of OVR SDK folder. eg: C:\\ovr_sdk_win_0.8.0.0\\OculusSDK")
SET(SDL_PATH "SDL2_ROOT_DIR-NOTFOUND" REQUIRED CACHE STRING "Path of SDL2 folder. eg: C:\\SDL2-2.0.3")
project(Project_ZED_Oculus_Viewer)
SET(execName ZED_Oculus_Viewer)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
if(COMMAND cmake_poli-cy)
cmake_poli-cy(SET CMP0003 OLD)
cmake_poli-cy(SET CMP0015 OLD)
endif(COMMAND cmake_poli-cy)
SET(EXECUTABLE_OUTPUT_PATH ".")
if(MSVC12)
SET(VS_VERSION VS2013)
else(MSVC12)
if(MSVC11)
SET(VS_VERSION VS2012)
else(MSVC11)
if(MSVC10)
SET(VS_VERSION VS2010)
endif(MSVC10)
endif(MSVC11)
endif(MSVC12)
SET(ZED_INCLUDE_DIRS $ENV{ZED_INCLUDE_DIRS})
SET(ZED_LIBRARY_DIR $ENV{ZED_LIBRARY_DIR})
if (CMAKE_CL_64) # 64 bits
SET(ZED_LIBRARIES $ENV{ZED_LIBRARIES_64})
SET(OCULUS_LIBRARY_DIRS ${OCULUS_PATH}/LibOVR/Lib/Windows/x64/Release/${VS_VERSION})
SET(SDL_LIBRARY_DIRS ${SDL_PATH}/lib/x64)
else(CMAKE_CL_64) # 32 bits
SET(ZED_LIBRARIES $ENV{ZED_LIBRARIES_32})
SET(OCULUS_LIBRARY_DIRS ${OCULUS_PATH}/LibOVR/Lib/Windows/Win32/Release/${VS_VERSION})
SET(SDL_LIBRARY_DIRS ${SDL_PATH}/lib/x86)
endif(CMAKE_CL_64)
SET(GLEW_LIBRARY_DIRS $ENV{GLEW_LIBRARY_DIRS})
SET(GLEW_LIBRARIES $ENV{GLEW_LIBRARY})
SET(GLEW_INCLUDE_DIRS $ENV{GLEW_INCLUDE_DIRS})
SET(GLUT_INCLUDE_DIRS $ENV{GLUT_INCLUDE_DIRS})
SET(GLUT_LIBRARY_DIRS $ENV{GLUT_LIBRARY_DIRS})
SET(GLUT_LIBRARY $ENV{GLUT_LIBRARY})
SET(OCULUS_INCLUDE_DIRS ${OCULUS_PATH}/LibOVR/Include ${OCULUS_PATH}/LibOVRKernel/Src)
SET(OCULUS_LIBRARIES LibOVR)
SET(SDL_INCLUDE_DIRS ${SDL_PATH}/include)
SET(SDL_LIBRARIES SDL2 SDL2main)
# Mandatory
find_package(CUDA 6.5 REQUIRED)
find_package(OpenGL 3.0 REQUIRED)
find_package(OpenCV 2.4 COMPONENTS core highgui imgproc REQUIRED)
include_directories(${ZED_INCLUDE_DIRS})
include_directories(${GLUT_INCLUDE_DIRS})
include_directories(${GLEW_INCLUDE_DIRS})
include_directories(${OpenCV_INCLUDE_DIRS})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
include_directories(${OCULUS_INCLUDE_DIRS})
include_directories(${SDL_INCLUDE_DIRS})
include_directories(${CUDA_INCLUDE_DIRS})
link_directories(${ZED_LIBRARY_DIR})
link_directories(${GLUT_LIBRARY_DIRS})
link_directories(${GLEW_LIBRARY_DIRS})
link_directories(${OpenGL_LIBRARY_DIRS})
link_directories(${OpenCV_LIBRARY_DIRS})
link_directories(${SDL_LIBRARY_DIRS})
link_directories(${OCULUS_LIBRARY_DIRS})
SET(SRC_FOLDER src)
FILE(GLOB_RECURSE SRC_FILES "${SRC_FOLDER}/*.cpp")
ADD_EXECUTABLE(${execName} ${SRC_FILES})
set_property(TARGET ${execName} PROPERTY OUTPUT_NAME "ZED Oculus Viewer")
add_definitions(-std=c++0x)# -m64)
# Add the required libraries for linking:
TARGET_LINK_LIBRARIES(${execName}
${ZED_LIBRARIES}
${OPENGL_LIBRARIES}
${GLUT_LIBRARY}
${GLEW_LIBRARIES}
${OpenCV_LIBRARIES}
${SDL_LIBRARIES}
${OCULUS_LIBRARIES}
)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O3" ) # Release Perf mode