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ShaderCompiler.cpp
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#include "stdafx.hpp"
#if COMPILE_SHADER_COMPILER
#include "Graphics/ShaderCompiler.hpp"
#include "FlexEngine.hpp"
#include "Platform/Platform.hpp"
#include "Time.hpp"
namespace flex
{
std::string ShaderCompiler::s_ChecksumFilePathAbs;
const char* ShaderCompiler::s_RecognizedShaderTypes[] = { "vert", "geom", "frag", "comp", "glsl" };
volatile u32 shaderWorkItemsCreated = 0;
volatile u32 shaderWorkItemsClaimed = 0;
volatile u32 shaderWorkItemsCompleted = 0;
ShaderCompiler::ShaderCompilationResult** s_ShaderCompilationResults;
u32 s_ShaderCompilationResultsLength = 0;
std::vector<ShaderCompiler::ShaderError> s_ShaderErrors;
ShaderCompiler::ShaderCompiler()
{
s_ChecksumFilePathAbs = RelativePathToAbsolute(SHADER_CHECKSUM_LOCATION);
const std::string spvDirectoryAbs = RelativePathToAbsolute(COMPILED_SHADERS_DIRECTORY);
if (!Platform::DirectoryExists(spvDirectoryAbs))
{
Platform::CreateDirectoryRecursive(spvDirectoryAbs);
}
}
ShaderCompiler::~ShaderCompiler()
{
if (s_ShaderCompilationResults != nullptr)
{
for (u32 i = 0; i < s_ShaderCompilationResultsLength; ++i)
{
delete s_ShaderCompilationResults[i];
}
delete[] s_ShaderCompilationResults;
s_ShaderCompilationResults = nullptr;
s_ShaderCompilationResultsLength = 0;
}
}
void LoadShaderAsync(ShaderThreadData* threadData)
{
while (threadData->bRunning)
{
ShaderCompiler::ShaderCompilationResult* compilationResult = nullptr;
// Check for new unclaimed work items
if (shaderWorkItemsCreated != shaderWorkItemsClaimed)
{
Platform::EnterCriticalSection(threadData->criticalSection);
if (shaderWorkItemsCreated != shaderWorkItemsClaimed)
{
compilationResult = s_ShaderCompilationResults[shaderWorkItemsClaimed];
shaderWorkItemsClaimed += 1;
WRITE_BARRIER;
}
Platform::LeaveCriticalSection(threadData->criticalSection);
}
// Complete work item if claimed
if (compilationResult != nullptr)
{
shaderc::Compiler compiler;
if (compiler.IsValid())
{
std::string shaderAbsPath = compilationResult->shaderAbsPath;
std::string fileContents;
if (ReadFile(shaderAbsPath, fileContents, false))
{
shaderc::CompileOptions options = {};
options.SetOptimizationLevel(shaderc_optimization_level_performance);
// TODO: Remove for release builds
options.SetGenerateDebugInfo();
options.SetWarningsAsErrors();
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_2);
options.SetTargetSpirv(shaderc_spirv_version_1_5);
options.SetIncluder(std::make_unique<FlexShaderIncluder>());
compilationResult->bSuccess = true;
std::string fileType = ExtractFileType(shaderAbsPath);
shaderc_shader_kind shaderKind = FilePathToShaderKind(fileType.c_str());
if (threadData->bGenerateAssembly)
{
compilationResult->assemblyResult = compiler.CompileGlslToSpvAssembly(fileContents, shaderKind, shaderAbsPath.c_str(), options);
compilationResult->bSuccess = compilationResult->assemblyResult.GetCompilationStatus() == shaderc_compilation_status_success;
}
if (compilationResult->bSuccess)
{
compilationResult->spvResult = compiler.CompileGlslToSpv(fileContents, shaderKind, shaderAbsPath.c_str(), options);
compilationResult->bSuccess = compilationResult->spvResult.GetCompilationStatus() == shaderc_compilation_status_success;
}
}
else
{
compilationResult->errorStr = "Failed to read shader file from " + shaderAbsPath;
compilationResult->bSuccess = false;
}
}
else
{
compilationResult->errorStr = "Unable to compile shaders, compiler is not valid!\n";
compilationResult->bSuccess = false;
}
WRITE_BARRIER;
Platform::AtomicIncrement(&shaderWorkItemsCompleted);
}
else
{
Platform::Sleep(1);
}
}
}
void ShaderCompiler::QueueWorkItem(const std::string& shaderAbsPath)
{
CHECK_LT(shaderWorkItemsCreated, s_ShaderCompilationResultsLength);
s_ShaderCompilationResults[shaderWorkItemsCreated] = new ShaderCompilationResult();
s_ShaderCompilationResults[shaderWorkItemsCreated]->shaderAbsPath = shaderAbsPath;
Platform::AtomicIncrement(&shaderWorkItemsCreated);
}
//void ShaderCompiler::bComplete()
//{
// Print("Compiled %s\n", fileName.c_str());
//}
void ShaderCompiler::ClearShaderHash(const std::string& shaderName)
{
if (FileExists(SHADER_SOURCE_DIRECTORY))
{
std::string fileContents;
if (ReadFile(SHADER_SOURCE_DIRECTORY, fileContents, false))
{
std::string searchStr = "vk_" + shaderName + '.';
size_t index = 0;
do
{
index = fileContents.find(searchStr, index);
if (index != std::string::npos)
{
size_t prevNewLine = fileContents.rfind('\n', index);
size_t nextNewLine = fileContents.find('\n', index);
if (prevNewLine == std::string::npos)
{
prevNewLine = 0;
}
if (nextNewLine == std::string::npos)
{
nextNewLine = fileContents.size() - 1;
}
fileContents = fileContents.substr(0, prevNewLine + 1) + fileContents.substr(nextNewLine + 1);
}
} while (index != std::string::npos);
WriteFile(s_ChecksumFilePathAbs, fileContents, false);
}
}
}
void ShaderCompiler::DrawImGuiShaderErrorsWindow(bool* bWindowShowing)
{
if (!s_ShaderErrors.empty())
{
if (bWindowShowing == nullptr || *bWindowShowing)
{
ImGui::SetNextWindowSize(ImVec2(800.0f, 150.0f), ImGuiCond_Appearing);
if (ImGui::Begin("Shader errors", bWindowShowing))
{
DrawImGuiShaderErrors();
}
ImGui::End();
}
}
}
void ShaderCompiler::DrawImGuiShaderErrors()
{
if (!s_ShaderErrors.empty())
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 0.2f, 0.2f, 1.0f));
ImGui::Text(s_ShaderErrors.size() > 1 ? "%u errors" : "%u error", (u32)s_ShaderErrors.size());
ImGui::PopStyleColor();
ImGui::Separator();
for (const ShaderError& shaderError : s_ShaderErrors)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 0.2f, 0.2f, 1.0f));
ImGui::TextWrapped("%s", shaderError.errorStr.c_str());
ImGui::PopStyleColor();
std::string fileName = StripLeadingDirectories(shaderError.filePath);
std::string openStr = "Open " + fileName;
if (shaderError.lineNumber != -1)
{
openStr += ":" + std::to_string(shaderError.lineNumber);
}
if (ImGui::Button(openStr.c_str()))
{
std::string shaderEditorPath = g_EngineInstance->GetShaderEditorPath();
if (shaderEditorPath.empty())
{
Platform::OpenFileWithDefaultApplication(shaderError.filePath);
}
else
{
std::string param0 = shaderError.filePath;
if (shaderError.lineNumber != -1)
{
param0 += ":" + std::to_string(shaderError.lineNumber);
}
Platform::LaunchApplication(shaderEditorPath.c_str(), param0);
}
}
ImGui::Separator();
}
}
}
void ShaderCompiler::StartCompilation(bool bForceCompileAll /* = false */)
{
m_ThreadData.bRunning = false;
WRITE_BARRIER;
for (std::thread& thread : m_Threads)
{
if (thread.joinable())
{
thread.join();
}
}
m_Threads.clear();
m_QueuedLoads.clear();
if (m_ThreadData.criticalSection != nullptr)
{
Platform::FreeCriticalSection(m_ThreadData.criticalSection);
m_ThreadData.criticalSection = nullptr;
}
bComplete = true;
shaderWorkItemsCreated = 0;
shaderWorkItemsClaimed = 0;
shaderWorkItemsCompleted = 0;
WRITE_BARRIER;
// Absolute file path => checksum
// Any file in the shaders directory not in this map still need to be compiled
std::map<std::string, u64> compiledShaders;
s_ShaderErrors.clear();
if (!bForceCompileAll)
{
PROFILE_AUTO("Calculate shader contents checksum");
const std::string shaderInputDirectory = SHADER_SOURCE_DIRECTORY;
const std::string spvDirectoryAbs = RelativePathToAbsolute(COMPILED_SHADERS_DIRECTORY);
if (FileExists(SHADER_CHECKSUM_LOCATION))
{
std::string fileContents;
if (ReadFile(SHADER_CHECKSUM_LOCATION, fileContents, false))
{
std::vector<std::string> lines = Split(fileContents, '\n');
for (const std::string& line : lines)
{
size_t midPoint = line.find('=');
if (midPoint != std::string::npos && line.length() > 7) // Ignore degenerate lines
{
std::string filePath = Trim(line.substr(0, midPoint));
if (filePath.length() > 0)
{
std::string storedChecksumStr = Trim(line.substr(midPoint + 1));
u64 storedChecksum = std::stoull(storedChecksumStr);
u64 calculatedChecksum = CalculteChecksum(filePath);
std::string fileType = ExtractFileType(filePath);
std::string fileName = StripLeadingDirectories(StripFileType(filePath));
std::string compiledFileName = spvDirectoryAbs + fileName + "_" + fileType + ".spv";
bool bFileExists = FileExists(compiledFileName);
if (calculatedChecksum == storedChecksum && bFileExists)
{
compiledShaders.emplace(filePath, calculatedChecksum);
}
}
}
}
}
}
}
bSuccess = true;
std::vector<std::string> filePaths;
if (Platform::FindFilesInDirectory(SHADER_SOURCE_DIRECTORY, filePaths, s_RecognizedShaderTypes, ARRAY_LENGTH(s_RecognizedShaderTypes)))
{
startTime = Time::CurrentMilliseconds();
for (const std::string& filePath : filePaths)
{
const std::string absoluteFilePath = RelativePathToAbsolute(filePath);
std::string fileType = ExtractFileType(filePath);
shaderc_shader_kind shaderKind = FilePathToShaderKind(fileType.c_str());
if (shaderKind != (shaderc_shader_kind)-1)
{
const std::string shaderFileName = StripLeadingDirectories(filePath);
if (!StartsWith(shaderFileName, "vk_"))
{
// TODO: EZ: Move vulkan shaders into their own directory
continue;
}
if (compiledShaders.find(absoluteFilePath) != compiledShaders.end())
{
// Already compiled
continue;
}
m_QueuedLoads.emplace_back(absoluteFilePath);
}
}
}
else
{
PrintError("Didn't find any shaders in %s!\n", SHADER_SOURCE_DIRECTORY);
bSuccess = false;
bComplete = true;
}
if (m_QueuedLoads.empty())
{
bComplete = true;
}
else
{
m_ThreadData.criticalSection = Platform::InitCriticalSection();
m_ThreadData.bRunning = true;
m_ThreadData.bGenerateAssembly = bGenerateAssembly;
bComplete = false;
if (s_ShaderCompilationResults != nullptr)
{
for (u32 i = 0; i < s_ShaderCompilationResultsLength; ++i)
{
delete s_ShaderCompilationResults[i];
}
delete[] s_ShaderCompilationResults;
s_ShaderCompilationResults = nullptr;
}
WRITE_BARRIER;
s_ShaderCompilationResultsLength = (u32)m_QueuedLoads.size();
Print("Compiling %u shader%s...\n", s_ShaderCompilationResultsLength, (s_ShaderCompilationResultsLength == 1) ? "" : "s");
s_ShaderCompilationResults = new ShaderCompilationResult * [s_ShaderCompilationResultsLength];
for (u32 i = 0; i < s_ShaderCompilationResultsLength; ++i)
{
QueueWorkItem(m_QueuedLoads[i]);
}
u32 cpuCount = Platform::GetLogicalProcessorCount();
u32 threadCount = glm::min(cpuCount / 2, s_ShaderCompilationResultsLength);
for (u32 i = 0; i < threadCount; ++i)
{
m_Threads.emplace_back(std::thread(LoadShaderAsync, &m_ThreadData));
}
// Write valid checksums back to disk, skipping invalidated/missing entries
std::string newChecksumFileContents;
for (const auto& compiledShaderPair : compiledShaders)
{
newChecksumFileContents.append(compiledShaderPair.first + " = " + std::to_string(compiledShaderPair.second) + "\n");
}
if (newChecksumFileContents.length() > 0)
{
Platform::CreateDirectoryRecursive(ExtractDirectoryString(s_ChecksumFilePathAbs).c_str());
std::ofstream checksumFileStream(s_ChecksumFilePathAbs, std::ios::out | std::ios::trunc);
if (checksumFileStream.is_open())
{
checksumFileStream.write(newChecksumFileContents.c_str(), newChecksumFileContents.size());
checksumFileStream.close();
}
else
{
PrintWarn("Failed to write shader checksum file to %s\n", SHADER_SOURCE_DIRECTORY);
}
}
}
}
shaderc_shader_kind FilePathToShaderKind(const char* fileSuffix)
{
if (strcmp(fileSuffix, "vert") == 0) return shaderc_vertex_shader;
if (strcmp(fileSuffix, "frag") == 0) return shaderc_fragment_shader;
if (strcmp(fileSuffix, "geom") == 0) return shaderc_geometry_shader;
if (strcmp(fileSuffix, "comp") == 0) return shaderc_compute_shader;
return (shaderc_shader_kind)-1;
}
u64 ShaderCompiler::CalculteChecksum(const std::string& filePath)
{
u64 checksum = 0;
const std::string fileName = StripLeadingDirectories(filePath);
const std::string fileSuffix = ExtractFileType(filePath);
bool bGoodStart = StartsWith(fileName, "vk_");
bool bGoodEnd = Contains(s_RecognizedShaderTypes, ARRAY_SIZE(s_RecognizedShaderTypes), fileSuffix.c_str());
if (bGoodStart && bGoodEnd)
{
std::string fileContents;
if (FileExists(filePath) && ReadFile(filePath, fileContents, false))
{
const char* includeString = "include ";
u32 i = 1;
u32 fileContentsLen = (u32)fileContents.size();
for (char c : fileContents)
{
if (c == '#' && i < (fileContentsLen + strlen(includeString)))
{
if (memcmp((void*)&fileContents[i], (void*)includeString, strlen(includeString)) == 0)
{
// Handle include
bool bFoundInclude = false;
size_t newLine = fileContents.find('\n', i);
if (newLine != std::string::npos)
{
u32 includePathStart = i + (u32)strlen(includeString);
std::string includePathRaw = fileContents.substr(includePathStart, newLine - includePathStart);
includePathRaw = Trim(includePathRaw);
if (includePathRaw.size() >= 3)
{
std::string includedPath;
if (includePathRaw[0] == '"')
{
size_t endQuote = includePathRaw.find('"', 1);
if (endQuote != std::string::npos)
{
includedPath = SHADER_SOURCE_DIRECTORY + includePathRaw.substr(1, endQuote - 1);
}
}
else if (includePathRaw[0] == '<')
{
size_t endBracket = includePathRaw.find('>', 1);
if (endBracket != std::string::npos)
{
includedPath = SHADER_SOURCE_DIRECTORY + includePathRaw.substr(1, endBracket - 1);
}
}
if (!includedPath.empty() && FileExists(includedPath))
{
bFoundInclude = true;
checksum += CalculteChecksum(includedPath);
}
}
}
if (!bFoundInclude)
{
PrintWarn("Invalid include directive in shader, ignoring.\n");
}
}
}
checksum += (u64)i * (u64)c;
++i;
}
}
}
return checksum;
}
bool ShaderCompiler::TickStatus()
{
if (bComplete)
{
return false;
}
bool bAllCompleted = (shaderWorkItemsCreated == shaderWorkItemsCompleted);
if (!bAllCompleted)
{
return false;
}
bComplete = true;
OnAllCompilationsComplete();
return true;
}
void ShaderCompiler::OnAllCompilationsComplete()
{
u32 compiledShaderCount = 0;
u32 invalidShaderCount = 0;
std::map<std::string, u64> compiledShaders;
const std::string spvDirectoryAbs = RelativePathToAbsolute(COMPILED_SHADERS_DIRECTORY);
m_ThreadData.bRunning = false;
WRITE_BARRIER;
for (std::thread& thread : m_Threads)
{
if (thread.joinable())
{
thread.join();
}
}
for (u32 i = 0; i < s_ShaderCompilationResultsLength; ++i)
{
ShaderCompilationResult* compilationResult = s_ShaderCompilationResults[i];
if (!compilationResult->errorStr.empty())
{
PrintError("%s\n", compilationResult->errorStr.c_str());
}
const std::string shaderFileName = StripLeadingDirectories(compilationResult->shaderAbsPath);
std::string strippedFileName = StripFileType(shaderFileName);
std::string fileType = ExtractFileType(shaderFileName);
std::string newFileName = spvDirectoryAbs + strippedFileName + "_" + fileType;
auto ParseLineNumber = [](const std::string& errorStr)
{
if (errorStr.empty())
{
return -1;
}
i32 lastColon = -1;
i32 lineNumber = -1;
const char* cStart = errorStr.data();
const char* cCur = cStart;
while (*cCur != '\0')
{
if (*cCur == ':')
{
i32 i = (i32)(cCur - cStart);
if (lastColon == -1)
{
lastColon = i;
}
else
{
std::string sub = errorStr.substr(lastColon + 1, i - lastColon - 1);
bool bValidSubStr = true;
for (char c : sub)
{
if (c < '0' || c > '9')
{
bValidSubStr = false;
break;
}
}
if (bValidSubStr)
{
lineNumber = ParseInt(sub);
break;
}
lastColon = i;
}
}
++cCur;
}
return lineNumber;
};
auto ParseError = [&ParseLineNumber](ShaderCompilationResult* compilationResult, size_t numErrors, size_t numWarnings, const std::string& errorStr)
{
if (g_bEnableLogging_Shaders)
{
PrintError("%lu shader compilation errors, %lu warnings: \n", numErrors, numWarnings);
PrintError("%s\n", errorStr.c_str());
}
u32 lineNumber = ParseLineNumber(errorStr);
s_ShaderErrors.push_back({ errorStr, compilationResult->shaderAbsPath, lineNumber });
};
if (bGenerateAssembly)
{
if (compilationResult->assemblyResult.GetCompilationStatus() == shaderc_compilation_status_success)
{
std::vector<char> asmText(compilationResult->assemblyResult.begin(), compilationResult->assemblyResult.end());
std::string asmFilePath = newFileName + ".asm";
std::ofstream fileStream(asmFilePath, std::ios::out);
if (fileStream.is_open())
{
fileStream.write((char*)asmText.data(), asmText.size() * sizeof(char));
fileStream.close();
}
else
{
PrintError("Failed to write shader assembly to %s\n", asmFilePath.c_str());
bSuccess = false;
}
}
else
{
ParseError(compilationResult,
compilationResult->assemblyResult.GetNumErrors(),
compilationResult->assemblyResult.GetNumWarnings(),
compilationResult->assemblyResult.GetErrorMessage());
}
}
if (compilationResult->spvResult.GetCompilationStatus() == shaderc_compilation_status_success)
{
++compiledShaderCount;
const u64 calculatedChecksum = CalculteChecksum(compilationResult->shaderAbsPath);
compiledShaders.emplace(compilationResult->shaderAbsPath, calculatedChecksum);
std::vector<u32> spvBytes(compilationResult->spvResult.begin(), compilationResult->spvResult.end());
std::string spvFilePath = newFileName + ".spv";
std::ofstream fileStream(spvFilePath, std::ios::out | std::ios::binary);
if (fileStream.is_open())
{
fileStream.write((char*)spvBytes.data(), spvBytes.size() * sizeof(u32));
fileStream.close();
}
else
{
PrintError("Failed to write compiled shader to %s\n", spvFilePath.c_str());
++invalidShaderCount;
bSuccess = false;
}
}
else
{
ParseError(compilationResult,
compilationResult->spvResult.GetNumErrors(),
compilationResult->spvResult.GetNumWarnings(),
compilationResult->spvResult.GetErrorMessage());
++invalidShaderCount;
bSuccess = false;
}
}
m_Threads.clear();
m_QueuedLoads.clear();
if (m_ThreadData.criticalSection != nullptr)
{
Platform::FreeCriticalSection(m_ThreadData.criticalSection);
m_ThreadData.criticalSection = nullptr;
}
shaderWorkItemsCreated = 0;
shaderWorkItemsClaimed = 0;
shaderWorkItemsCompleted = 0;
// Append new checksums to file
std::string checksumFileContentsAppend;
for (const auto& compiledShaderPair : compiledShaders)
{
checksumFileContentsAppend.append(compiledShaderPair.first + " = " + std::to_string(compiledShaderPair.second) + "\n");
}
if ((compiledShaderCount > 0 || invalidShaderCount > 0) && checksumFileContentsAppend.length() > 0)
{
Platform::CreateDirectoryRecursive(ExtractDirectoryString(s_ChecksumFilePathAbs).c_str());
std::ofstream checksumFileStream(s_ChecksumFilePathAbs, std::ios::out | std::ios::app);
if (checksumFileStream.is_open())
{
checksumFileStream.write(checksumFileContentsAppend.c_str(), checksumFileContentsAppend.size());
checksumFileStream.close();
}
else
{
PrintWarn("Failed to write shader checksum file to %s\n", SHADER_SOURCE_DIRECTORY);
}
}
lastCompileDuration = Time::CurrentMilliseconds() - startTime;
if (compiledShaderCount > 0)
{
Print("Compiled %u shader%s in %.1fms\n", compiledShaderCount, (compiledShaderCount > 1 ? "s" : ""), lastCompileDuration);
}
if (invalidShaderCount > 0)
{
PrintError("%u shader%s had errors\n", invalidShaderCount, (invalidShaderCount > 1 ? "s" : ""));
}
}
void ShaderCompiler::JoinAllThreads()
{
for (std::thread& thread : m_Threads)
{
if (thread.joinable())
{
thread.join();
}
}
OnAllCompilationsComplete();
}
i32 ShaderCompiler::WorkItemsRemaining() const
{
return shaderWorkItemsCreated - shaderWorkItemsCompleted;
}
i32 ShaderCompiler::ThreadCount() const
{
return (i32)m_Threads.size();
}
bool ShaderCompiler::WasShaderRecompiled(const char* shaderName) const
{
if (s_ShaderCompilationResultsLength == 0)
{
return false;
}
for (u32 i = 0; i < s_ShaderCompilationResultsLength; ++i)
{
ShaderCompilationResult* result = s_ShaderCompilationResults[i];
std::string shaderFileName = RemovePrefix(StripFileType(StripLeadingDirectories(result->shaderAbsPath)), "vk_");
if (strcmp(shaderFileName.c_str(), shaderName) == 0)
{
return true;
}
}
return false;
}
} // namespace flex
#endif // COMPILE_SHADER_COMPILER