This is the result of a scientific initiation I did in 2020 at Mackenzie University.
In efforts to compare the performance between Metal and OpenGL, I developed two 3D rendering applications, one for each graphics API. With a basic rendering pipeline and Phong shading model, I measured and compared the time to render the same 3D scenes with increasing poly-count.
Link to the article: https://docs.google.com/document/d/1O_B6wWkUsqcA0rLz5IMBdXCth4QiaQCYgJIe8J9ZtX8/edit?usp=sharing