glade
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Glade and MyPaint ================= NOTE: we do not actually build our UI using Glade or GtkBuilder as of 2011-10-02, version 0.9.1+git, but we might one day for a number of different reasons. Using a UI designer makes application UI design more democratic; since it forces custom widget coding to be more modular and independently testable, it's better for code robustness; if we were to construct the entire UI using GtkBuilder it could well grant speed gains; using GtkBuilder may assist the effort to migrate MyPaint to GTK 3; and finally the effort to glade-ify a widget is fairly minimal for quite a large reward. NOTE: If you are having trouble with the colors within the Glade editor (white on white text, etc), try Gnome3's adiwata global dark theme. Turn on from the Gnome Tweak Tool. Vague Goals ----------- It would be nice to have the UI coded in one or more big XML files that could be independently edited and just have MyPaint load that, but since we have quite a few custom widgets with lots of funky interactions which must often be constructed together in Glade/Builder-unfriendly monolithic chunks, it's not going to happen overnight. So let's treat this as a vague goal and migrate towards it gradually. Project Directory Structure --------------------------- The subdirectory glade/ contains the Glade catalog, glade-specific icons for widgets, and a script for running glade in the right way. To run glade with the MyPaint catalog for testing, invoke $ glade/run.sh $ glade/run.sh gui/something.glade Making widgets compatible with Glade and GtkBuilder --------------------------------------------------- Prior to glade3, it was possible to run the widget code inside glade itself via gladepython; now we have to fake it. It's still possible to set up properties which can be edited by glade in the catalog file, but they must be listed out explicitly and associated with a type. That's probably enough, in all honesty. Widgets must be constructable on demand by the GObject system. For PyGI, this means declaring a __gtype_name__ inside the class (we just use the class's name), and ensuring it can be constructed with no arguments. Try to make the widget's module not depend on too much other stuff too: minimize its imports list, and make sure loading order doesn't matter. Widgets need to behave sensibly outside a full MyPaint application. Quite often they're constructed with the gui.application.Application as the first constructor argument: this can't happen for GObject-constructed instances, but for now it's probably acceptable to expose a set_app() method on the object and do the right thing if it wasn't called. Monkeypatching and possibly the pythonic _observers stuff we use everywhere might be better done with declared __gsignals__ instead, since those too can be hooked up via GtkBuilder.