Content-Length: 217829 | pFad | http://github.com/ketoo/NoahGameFrame/issues/280
We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NFWSModule.cpp 中 NFWSModule::OnReceiveNetPack 缺少 msgID > 0 时触发回调函数的逻辑
369行 else if (msgID == 0) 修改为 else
The text was updated successfully, but these errors were encountered:
确认bug。
因为 == 0 是text 消息,需要自己解包,因此无内置消息id。 而 > 0 是pb 的 binary消息。
Sorry, something went wrong.
Fixed.
No branches or pull requests
Fetched URL: http://github.com/ketoo/NoahGameFrame/issues/280
Alternative Proxies:
Alternative Proxy
pFad Proxy
pFad v3 Proxy
pFad v4 Proxy
bug
NFWSModule.cpp 中 NFWSModule::OnReceiveNetPack 缺少 msgID > 0 时触发回调函数的逻辑
建议
369行 else if (msgID == 0) 修改为 else
The text was updated successfully, but these errors were encountered: