Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
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Updated
Jan 29, 2025 - Go
Content-Length: 165465 | pFad | http://github.com/topics/why-not-rust
CFVolumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
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