(EDL) eye-dome shader/lighting #120
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Content-Length: 214006 | pFad | http://github.com/unitycoder/UnityPointCloudViewer/issues/120
28Fetched URL: http://github.com/unitycoder/UnityPointCloudViewer/issues/120
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has been requested several times, similar to:
https://www.esri.com/arcgis-blog/products/arcgis-pro/3d-gis/eye-dome-lighting/
current workarounds:


can use regular AO post processing,
if using mesh rendering, and materials that write to depth (like MeshPointsDX11BoxDirectionalLight+Shadows.mat)
(left no AO, right AO)
for binary viewer, need to enable these to write into depth:
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