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Dead island 2
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Had the pleasure of designing and working on the player character Carla for Dead Island 2. Design was a collaboration between myself and Richard Smith. Head based on a scan, full character by me! Lead Character Artist: https://www.artstation.com/richardsmith
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The post Dead Island 2: Gameplay, Editions, and Everything Else appeared first on TechAcute. If this article has been copied anywhere else without permission it will be subject to legal action.
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I was responsible for the player character Amy for Dead Island 2. I worked on the entire character including HP, LP, UVs, texturing & hair. I also helped to design her alongside Hazel Brown. Her head (Prim Patnasiri) was scanned in-studio by us and I took it through the process to become a game ready asset. She was a super fun character to work on! Credit for the HP for the pouch on her hip goes to Pietro Berto.
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I was an Environment Artist responsible for a lot of tertiary and final detailing for the Brentwood Sewers, as well as working up some areas from first pass. I did multiple passes throughout the sewers, reworking sewage debris assets and materials, adding the awesome graffiti from our 2D team, doing decals. set dressing and lighting refinement. I worked on this level alongside these awesome artists: https://www.artstation.com/runwin https://www.artstation.com/goncat…
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For Dani’s head we scanned a model (Charlotte Warren) using our in-house scan rig , and then I processed this and took it through to the final game ready asset including HP, LP, UVs, texturing & hair, along with the accessories. Dani’s head was a lot of fun to work on! Dani’s body was made by Madina Chionidi with some minor tweaks from myself.
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