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Cane Train's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.467 | 4.467 |
Theme Implementation | #3 | 4.267 | 4.267 |
Audio | #10 | 3.533 | 3.533 |
Overall | #25 | 3.410 | 3.410 |
Special Object Implementation | #32 | 3.333 | 3.333 |
Christmas Feeling | #35 | 3.667 | 3.667 |
Gameplay | #76 | 2.400 | 2.400 |
Enjoyment | #92 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
The cane train produces candy canes when it moves. The faster you move, the more canes are produced. Make sure to have enough momentum to smash through obstacles.
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Comments
I really like the game's concept! Great job on your jam submission!
Nice ambience created by music and art. It seems that regardless of whether the train's momentum meets the minimum required to break the obstacles, it will still pass.
Great audio and visuals and use of momentum! It took me a few re-reads of the instructions to understand how candy cane usage affected mass and speed.
Love the music and art style! I think i broke the game as I had a 19 digit score and a negative speed faster than the speed of light but it was fun to play :)
It took a while to understand the game, but it was fun once I did. This game fits the theme perfectly and has nice visuals. On my third play the obstacles stopped generating, so I decided to get the train to surpass the speed of light. Pretty fun.
The visuals look great but I had no idea how to play the game :(
Loved the art! I would suggest putting in a tutorial showing how the engine works.
Aesthetically very pretty game. Gameplay could use tweaking as it wasn't clear how fuel worked.
Love the look of this game :)