Close and in Genre, but no.
Examples of visual aspects, items, styles, cultures, geometries and influences that are parallel to but not accurate to H&R's aesthetic goals.
These examples may include looks that are too mainstream, high fantasy or similar-to/emulating existing fictional ranger orgs.
Some are visual tropes we avoid, like primarily leather armor, scaled/pointed/segmented/curvy/elvish designs, and quirky albeit historically accurate designs like long hood tails.
Some come close but narrowly miss our vision.
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