The official Blender project repository.
Sybren A. Stüvel
1a35335fcd
When assigning an Action to an ID, a slot can be automatically assigned as well. This behaviour is now extended by making untyped slot identifiers (like `XXSlot`) act as wildcards. If the last-used slot identifier was 'untyped' (like `XXSlot`), and a slot with the same name that is specific to the animated ID's type exists, that slot will be chosen. Similarly, if the last-used slot identifier was 'typed' (like `OBSlot`), a slot `OBSlot` does NOT exist, but an untyped slot with the same name exists (like `XXSlot`), that one will be chosen. If there is any ambiguity in the matter, the more specific slot is chosen. In other words, in this case: - last_slot_identifier = `XXSlot` - both `XXSlot` and `OBSlot` exist on the Action (where `OB` represents the ID type of `animated_id`). the `OBSlot` should be chosen. This means that `XXSlot` NOT being auto-assigned if there is an alternative. Since untyped slots are bound on assignment, this design keeps the Action as-is, which means that the `XXSlot` remains untyped and thus the user is free to assign this to another ID type if desired. Pull Request: #133653 |
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