Mechanical spider

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Artificer Homunculus, Artificer Creations, Mechanical Spider, Evelynn League Of Legends, Robot Animal, Monster Concept Art, Creature Drawings, I Accidentally, Fantasy Monster

I accidentally found this reference by Stephan McGowan on Artstation and couldn’t pass it up! Of course, this is not an exact copy, but I did what I could)) I think that this mechanical spider is gorgeous) I hope you like it too) https://www.artstation.com/artwork/39alm - Mechanical Spider - 3D model by SatiKudasati

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The image is a steampunk spider with glowing red eyes. It has eight legs and a large, round body. The body is made of metal and has a variety of gears and other mechanical parts attached to it. The spider is also covered in sharp spikes. Amelia Moore, Steampunk Monster, Anime Steampunk, Mechanical Spider, Steampunk Spider, Spider Robot, Glowing Red Eyes, Asian Interior Design, Asian Interior

The image is a steampunk spider with glowing red eyes. It has eight legs and a large, round body. The body is made of metal and has a variety of gears and other mechanical parts attached to it. The spider is also covered in sharp spikes.

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Antique Watches, Cameras, and Medical Equipment Morph Into Meticulous Steampunk Spiders | Colossal Steampunk Animals, Mechanical Animals, Steampunk Aesthetic, Steampunk Tendencies, Art Steampunk, Style Steampunk, Colossal Art, Arte Robot, Sculpture Metal

For 25 years, art director and artist Peter Szucsy has filled his days with rendering the bizarre, sinister beasts that run rampant through video games. “I have made many creatures, monsters in the virtual world… but a few years ago I felt it is about time to create something different,” he says of his timeContinue reading "Antique Watches, Cameras, and Medical Equipment Morph Into Meticulous Steampunk Spiders"

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Spider Mecha Concept Art, Robot Spider Art, Mechanical Spider Art, Robot Spider Concept Art, Spider Drone, Spider Mech, Mechanical Spider, Marvel Rpg, Spider Robot

A Mechanical Spider! I modelled it in Maya 2018 then exported it to an FBX and used Houdini to perform some cleanup steps such as removing stray faces, welding verts, reversing flipped normals etc. I was planning on using Houdini's UV mapping tools too, but could not get a nice result with predictable seams. I then exported it to Zbrush where I added some smaller detail such as weld marks and nuts & bolts. Zbrush would create big holes in the mesh where ever there were Ngons, so I added a…

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