https://gamesartist.co.uk/old-slavic-village/ Environment Artist, Anastasia Pliusnina, writes about her creation process of this Old Slavic Village. From research and pre-production to the use of powerful tools like Blender, ZBrush, and Substance Painter. The article covers various aspects such as blockout and scene setup, modularity, modeling, cloth simulations, texturing, foliage creation, lighting, and the importance of research and iteration. https://www.artstation.com/a_mist…
35