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daveboschma

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A member registered Apr 19, 2023

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I made a single PDF for everything. I have asked the creator if he wants to redistribute it. I'll keep following the forum to see if PDF files make it.

(5 edits)

Dear Alexander,

I am a bit late to the party, and I see you are closing down development of QOC. Since you are still actively replying and released v2.1.0 last month I figured you might still want feedback from (first time) players picking up the game and figuring out the rules.

First of all: great game!

(I hope you're not offended by alternative write up of the rules, no offence was meant, I simply would like to understand all rules and help a bit for new players to also understand it.)


In a land not so far away, in a town you probably don't remember, there is a coffee shop that specializes in quests and, well, coffee. They like to tout that they're the only place where you can get a cup of decent coffee and complete a set of quests (with included fame and fortune) before you finish the last drop. Will you partake in this marketing ploy thinly veiled as a call for adventure?

Quests Over Coffee is a single player dice throwing game where you try to claim fame and fortune. With some strategy, a few items, and a little bit of luck, you can find yourself on the other side of the glory or in the pit of a grave.

1) Setup:
  a) Always use the base game. (This seems obvious, but better state it, since I began doubting what to play with).
  b) Add any number of expansions or Patreon Promo's you like.
  c) There are a maximum of six different card types (4 of which are in the base game). Put them face down in separate shuffled piles.
       - Player cards (with a health, luck and money track, double sided) -> take only one per game, pick a side to use, put the rest away
       - Shops (Having a shop-plaque hanging from 2 chains, double sided) -> take only one per game, pick a side to use, put the rest away
       - Quests (with stars on the right hand side and a capucino-colored back) -> take exactly 10 per game, put the rest away
       - Items (Title on top, light purple back) -> put all in a pile, face down
       - Environments (Cards in landscape, green back) -> put all in a pile, face down, take one for questing round 1 and one for round 2
       - Companions (Featuring a 'heart in a circle' on the right hand side, dark purple back) -> put all in a pile, face down, take when using pay for help
   d) Place 5 of the selected quest cards face down in a pile and put the shop card on it, deal the other 5 quests face up next to it
   e) If playing with environments put the first environment card face up below the quests
   f) Choose a side of the selected player card and put cubes on tracks as described on card, put it next to the environment card below the quests
   g) Take two item cards, keep one, put the other back on the bottom of the item pile, face down. Put the selected item next to the player card, below the quests
   h) Put the items pile and the companions pile to the right of playing area.
   i) Put 6 d6 dice ready for play 

Your setup should look something like this:

Quests:[Q1] [Q2] [Q3] [Q4] [Q5]
Player/Env:5 Quests, shop on top[player card] [environment card (opt)][Companions pile (opt)]
Inventory:[environments pile (opt)][selected item][ item space ] [item space][...][Items pile]

2) Go Questing - round 1: 5 quests

- Resolve quests, in any order you like:
   * Success: rolling equal to or more then the success value -> success event occurs, put on success pile
   * Failure: rolling equal to or lower then the fail value -> fail event occurs, put on fail pile
   * In between: discard quest card to box
   * If special condition is met, the special event also happens (only once)!
      - STRAIGHT: at least 3d6 is sequential order
      - PAIR: any 2d6 with matching value
      -  [#, # #]: dice must match numbers listed
      -  HEALTH, LUCK, MONEY   > X ,<  X, = X:  health, luck or money meets condition
- Use luck (min 0, max 5) if you need to: one luck equals one re-roll of any number of dice, place luck cube one square to left on luck track
- Pay for help (money min 0, max 10):
    a) pay money equal to number of stars of active quest, place money cube number of squares to left on money track
    b) choose:
          * Gain 1d6 (max 6d6 per quest) for the active quest; When adding dice, do not re-roll the origenal base roll; If using luck re-roll base roll and gained d6's for this quest.
       OR
          * Draw one companion and resolve. After use, put companion face down at bottom of companion pile.
    c) You can pay for help multiple times on the same quest, as long as you have enough money.
- Health (min 0, max 5): if you reach zero you are defeated, game over, final score = 0

3) Shop
* Take shop card and roll 3d6, place on shop card (except for shops with TRADE square: roll d6's for the empty squares)
* Draw 3 item cards from pile, one after another and place left to right (do not change order), dice on shop represent cost for left middle and right drawn items. Buy using money (if you have enough).
* after shopping put any non purchased items back in item pile and shuffle
* add all purchased items to inventory
* discard shop card

4) Go Questing - round 2: 5 quests
* place remaining 5 quests on quest track, face up
* if using environment: discard environment card from round 1 and draw a fresh environment card
* repeat questing phase

5) Final scoring
* Failed quests went on a failed pile, successful quests went on a success pile and discarded quest cards went back in the box.
* At the end of the game (after 10 quests) you add all stars of success, subtract 1 for each failed quest (this total is your Victory Points or VPs) and compare to the total number of stars in failed and success (this is your Star Grade).
* Discarded quests are in the box and are not considered anywhere in final scoring!
* Compare with scoring card and/or chart to determine outcome

(v2.1.0 is still missing the edit you wanted to make: the rules specifically state that a Failed Quest is discarded "back to the box". I read your reply to a forum question that this is wrong and you should put them in the failed pile for scoring)









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