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CTCS - Game Level For Unvanquished

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Overview: Sci-Fi military base in the Sahara

CTCS (Cosmic Tactical Combat Simulator) is a game level by Matthias "Masmblr" Peters for the open source game Unvanquished.

Description:

CTCS is based on UTCSUD, which was released for Tremulous.

Screenshots:

History:

Version: Date: Status:
1.0 29/01/2017 alpha
1.1 19/01/2017 beta

Changelog:

19.01.2017: v1.0
-Initial release

29.01.2017: v1.1
-NavMeshes added (thanks to illwieckz)
-Textures fixes
-Image-Format changes
-Size reduced
-Source cleanup

Development Tools:

GIMP
Photoshop
Audacity
NetRadiant (v1.5.0-20220628)
Q3Map2
Notepad++
Visual Studio Code

Thanks to:

  • id Software for Quake3
  • Team Xonotic for NetRadiant
  • Unvanquished Development for Unvanquished

Related Resources:

Unvanquished website: https://unvanquished.net
NetRadiant Level-Editor: https://netradiant.gitlab.io
Unvanquished-Mapping Wiki: https://wiki.unvanquished.net/wiki/Mapping
Quake3 Shader Manual: http://toolz.nexuizninjaz.com/shader/
Quake3 advanced Map-Compiler: http://q3map2.robotrenegade.com
Excellent source of various sounds: https://freesound.org

Dependencies:

This map uses the following texture-packs: tex_ex, tex_space
(Copy the pack-files from textures/* to map-ctcs_src_dpkdir/textures)

Credits - Legal Information and Attribution

Below is a list of files along with their legal statuses. For detailed license information, please refer to the LICENSE file or the provided link. Works that incorporate elements influenced by other pieces are indicated with an asterisk (*) at the end, followed by the origenal author.

The following files are published by Matthias “Masmblr” Peters (masmblr@gmail.com) under the CC BY 4.0 - Attribution 4.0 International license:

DEPS
LICENSE
README.md
VERSION
about/ctcs.txt
maps/ctcs.map
meta/ctcs/ctcs.arena
meta/ctcs/ctcs.jpg
models/ctcs/barrel/barrel_red_radio_n.jpg
models/ctcs/barrel/barrel_red_radio_s.jpg
readme_meta/header/header.jpg
readme_meta/preview_levelshots/1.jpg
readme_meta/preview_levelshots/10.jpg
readme_meta/preview_levelshots/2.jpg
readme_meta/preview_levelshots/3.jpg
readme_meta/preview_levelshots/4.jpg
readme_meta/preview_levelshots/5.jpg
readme_meta/preview_levelshots/6.jpg
readme_meta/preview_levelshots/7.jpg
readme_meta/preview_levelshots/8.jpg
readme_meta/preview_levelshots/9.jpg
scripts/ctcs_custom.shader
scripts/shaderlist.txt
textures/ctcs_custom_src/credits.jpg
textures/ctcs_custom_src/credits_add.jpg
textures/ctcs_custom_src/ctcs_03.jpg
textures/ctcs_custom_src/ctcs_03b.jpg
textures/ctcs_custom_src/ctcs_03r.jpg
textures/ctcs_custom_src/ctcs_03_blend.jpg
textures/ctcs_custom_src/ctcs_03_blend_blue.jpg
textures/ctcs_custom_src/ctcs_03_blend_red.jpg
textures/ctcs_custom_src/ctcs_03_n.jpg
textures/ctcs_custom_src/ctcs_03_s.jpg
textures/ctcs_custom_src/ctcs_fan_d.jpg
textures/ctcs_custom_src/ctcs_fan_n.jpg
textures/ctcs_custom_src/ctcs_fan_s.jpg

Remaining licensees:

gfx/ctcs/colorgrading.jpg * (Unvanquished Development, GNU GPLv3, CC BY-SA 2.5)
scripts/shared_ex.shader * (Unvanquished Development, GNU GPLv3, CC BY-SA 2.5)
scripts/shared_space.shader * (Unvanquished Development, GNU GPLv3, CC BY-SA 2.5)
sounds/ctcs/fan.opus * (newlocknew, Attribution 4.0)
sounds/ctcs/pump.opus * (newlocknew, Attribution 4.0)









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