Content-Length: 210490 | pFad | https://github.com/magicsea/behavior3go/issues/15
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举例一个怪物战斗巡逻的AI例子,其实就是动作优先级:死亡》寻敌》巡逻》战斗。如图
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更复杂的可以例子可以参考: (https://github.com/magicsea/behavior3go/blob/master/examples/mmoarpg/zt.b3)里面的巡逻子树有很多打断逻辑。在编辑器主界面直接open project打开zt.b3就可以看到
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