Content-Length: 53902 | pFad | https://hansolo2007.itch.io/wont-stop/comments

Comments - Won't Stop! by hansolo2007

Comments

Log in with itch.io to leave a comment.

(+1)

round 50, 6367 money, "complete 11 columns in 95 attempt" this has essentially become a clicker game at this point. gold dice are op and I got 10 of em. also, there is a visual bug where if a dice freezes and you change its type while it's frozen, it will still appear frozen but can be re-rolled. this does not wear off.

(2 edits) (+1)

remember to change the max columns to 9 during the (no 2 or 12) event!

this might just be my touch pad, but selling trinkets does not appear to work in the shop, I can open the menu but the buttons don't work

also a correction to the patch notes, the boxes did correctly increment in proportion to the number of dice on them, they just allowed you to upgrade more dice if you put them all on at the same time (the patch notes incorrectly said that it was 1 for any amount of dice)

(3 edits) (+1)

I'm not sure, but I think plant is being activated when it is re-rolled onto by the re-roll all dice event. not when the face is showing before the attempt, but when the face is showing after the attemp

because after a certain point attempts just become passive income, gold dice are op. even if it would take more attempts using them, it would still be advantageous to use as many gold dice attempts as you can when your 1 turn away from winning, as each time you use 2 or more gold dice, it nets you +1 (or more) money at the end of the round

I see what you mean about the Plant engraving being activated afterwards. Working on it currently, should be patched by next update.

In my tests Helmet appears to work fine. When you manually sell it, a Steel die with Death engravings spawns.

I only did it once. it might have been because I had max dice. also the sell button doesn't work in the shop for some reason.

(+1)

also the event that re-rolls all dice after each attempt seems to activate the abilities of cargo and golden dice as if they were used for the attempt, even when they are not.

Thank you for all of your feedback! I've read the ones you've posted earlier as well. I'm going to implement changes to fix these issues. I should have an update out by sometime today.

what is the money earned calculation?

The money earned per round is the sum of all these:

  • completed columns * 2
  • absolute value of (current attempt - attempt goal)
  • current round + 1
  • challenge bonus
(+1)

is there a max number of dice you can have or do they just get less and less common?

Yes, there is a maximum of 10 dice that you can have. I may choose to change that in the future depending if I can scale the game further. But right now, once you have 10 dice, they will no longer appear in the shop.

I guess that's the reason helmet  didn't work.

(+1)

I'm starting to think round 33 is impossible, if you set a minimum for the number of columns that need to be completed, that might be the point where the minimum is greater than 11. unless there is some secret way to complete more than 11 columns. currently re-rolling and hoping that  the challenge becomes "complete column 7".

I’m glad you’ve made it so far into it! I need to set a max of 11 columns or maybe introduce some new mechanics beyond that point that can extend the game. Maybe make some columns be able to completed multiple timed, have different goals later on, or maybe a trinket(s) that will be needed so that more than 11 columns can be completed. Thank you for your feedback! 

(1 edit) (+1)

yeah, I just want the game to not have a level cap. also it's not too difficult to get that far once you get the item that advances columns an extra time (which still works even when the dice have effects on them, as long as all 4 dice are still basic dice). I barely used my re-rolls (in the late game) by the way, I mostly just applied twister to as many dice as possible. you can apply an effect to as many dice as you want by putting all the dice in at the same time. it still spends money in proportion to how many dice you upgrade though, so I would consider it fair, I honestly don't typically go past the limit despite this (unless the limit is 1 for water and fire).

(+1)

Wonderful dice based game. I played up to round 14. Took me a while to get the hang of it, but it clicked after a while. The game is a bit on the easy side once you understand how it works, which is fine honestly. It would be nice to be able to see what effects are on all sides of your dice. Keep up the good work!









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://hansolo2007.itch.io/wont-stop/comments

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy