2Kidz (in a Trenchcoat)
After two kids fail to get tickets to the latest smash hit R-rated movie, they choose to stack up and fight their way to getting seats instead!
Run, kick, punch and block your way through hordes of disinterested cinema employees in this wacky new take on a couch co-op beat-'em-up for windows and your browser. Work together to string dynamic combos - communication is key!
Web version info
The web version is a bit buggy sometimes, just by the nature of WASM - the Windows version below might be more stable if you're having issues.
- The quit button on the main menu doesn't work - you'll just have to close the page.
- Some characters are missing from the font on web. The button for player 2 to jump on keyboard is / (forward slash).

Credits
- Produced by Ari
- Designed by Niko and Euan
- Environment art by Rosie
- Character art & animations by Ax
- Comics designed by Maia
- Other art by Maia, Rosie and Ax
- Sound design by Niko
- Music by Ari
Special thanks
- Robin Griffiths, our Academic Supervisor
- Graham Galvin, Kirsty Adair, József Borsics, Ross Kirk and Joseph Marks-Chadwick, our Industry Mentors from Outplay Entertainment Ltd.
- Jordan for providing the voice in the trailer.
Sound sources
Status | In development |
Platforms | HTML5, Windows |
Release date | Apr 29, 2024 |
Rating | Rated 2.0 out of 5 stars (2 total ratings) |
Author | Infinite Jazz |
Genre | Fighting |
Made with | Godot |
Tags | Beat 'em up, Co-op, Local Co-Op, y2k |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller, Joy-Con |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Install instructions
Download the .zip and run the 2Kidz.exe file inside :)
Make sure you keep the .pck file in the same folder as the .exe.
Comments
Log in with itch.io to leave a comment.
A very short beat-em-up. At least it stopped just at the moment when the only challenge the game could give was the amount of enemies.