Hi, in the function CGMZ_Window_QuestList.prototype.drawQuest remove these 4 lines:
this.changeTextColorForRecLevel(quest._recommendedLevel); this.drawText(quest._recommendedLevel, rect.x + xOffset, rect.y + this.lineHeight() / 2, rect.width, 'left'); this.changeTextColor(ColorManager.normalColor()); xOffset += this.textWidth(quest._recommendedLevel) + 4;