Hi there,
Thank you very much for taking the time to try out this game and share your thoughts. I'm glad you liked the art and premise. I apologize for the rough mechanics. The long term design of the game is not meant to be locked by maximizing daily tasks. (ex. although it's possible to get Mikail to join on the third day, it's not necessary. Though there is some RNG involved that I would definitely be open to increasing odds of success, there are different ways of accomplishing these that may become easier as days and opportunities continue.) It's entirely my fault for not unlocking more days, as I wanted the "max" speed route available for those who manage to maximize their resource management but it does make it very difficult to complete within the current parameters. If there's interest, I'll consider revisiting this project and making it more organized. I really need to improve the programming end of things to make it easier to update ^^;; Thank you again for your valuable feedback! I hope you will give my future projects/updates a try~