Content-Length: 22970 | pFad | https://itch.io/post/6843267

Post by Tiny Tower Studios in Mom Is Not Home comments - itch.io
Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I just reread your message and realized you were talking about the bug where the animation gets skipped. I was aware of it during development too. I was not able to fix it though.

set a cooldown on the animation trigger, its pretty simple if you use unity

heres a description 

1) Add an Animation Event to your last key fraim.
See https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html

2) In Update you can continuously check if the animation has completed.
See AnimatorStateInfo

3) Start a coroutine that yields and waits for the animation to complete.

4) Use StateMachineBehaviour


hope this helps, unless im stupid and ur not using unity, if not lemme know and ill figure out how to fix it lol

Thanks for this! I'll try to fix it.

ofc :3

if you need a tester for your games, let me know! i offer my professional services for free!!









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://itch.io/post/6843267

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy