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Post by Seanba in Aseprite2Unity comments - itch.io
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lol, thanks for your encouraging comment.

BTW, the PNG you imported into Unity was probably using bilinear sampling and/or was using some form of compression. Unity likes to import textures that way be default which is bad news for us pixel-perfect kind of developers. If you ever find yourself in that situation again check these settings in the texture importer and hit 'Apply':









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


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