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Post by combolynch in GMOTA comments - itch.io
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(4 edits)

Honestly, despite what everyone says down below: I am pretty much enjoying 1.5.2 version. The system is just like in Doom Eternal actually (in Lord Blaz class):

When low on sword charge: Throw sword if it is a powerful enemy or slash your way out. 

When low on blazter charge: Throw your sword and punch those poor bastards.

When your subweapon on cooldown: Hitting a stunned enemy deals twice the damage with blazter, so you'll feel like you are using a bow.

When low on health or there is a stronger enemy: Use your power sword. Throw your sword if its charge depleted. This way, you can store 2 charges with each hit.

When there is crowd of enemies OR there is a boss enemy: Use the unleasher. Strikes and white crystals refill your unleasher


And I am loving the subweapon system too.

For example:

For enemies far away: Starting spear does the work

Or

For enemies closer: Power Axe does the work.

Those are ones I'm using the most besides the torch, shield and hammer.

To be brief: This version is actually perfect for me to enjoy some classic simple medieval fighting. Keep up the good work!









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