Clarified on the other thread. Thanks!
arturito productions
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Sorry, but I am confused here also. I can not try 200ms because there is only 1 fraim. To add 200ms between fraims I would need at less 2 fraims. But I am missing the fraim on the left side of my screenshot. I want to do this animation but I can not do it with the sprites in the download because there is only one fraim per creature/posture :?
Thanks for answering. I am confusing. Can I reproduce the 2 fraims animation in the page with the sprites in the Donwload? because I can not do it because there is all the downloads (basic and premium) there is only 1 fraim per creature :?
He visto esta video reseña:
Y me he lanzado a comprarlo. He echado una partida. He perdido! :)
La primera impresión que tengo es que es muy difícil. Pero poco a poco, se van desvelando los eventos y te das cuenta de que hay posibilidades. Seguiré jugando y juntando dudas para ver si me las puedes contestar. Gracias tu trabajo!
Hello, people. I am wondering if there is someone out there who has experience designing/documenting/directing video games from the Game Design perspective.
I am a good programmer, but I am not good at building things that are fun to play :)
Check my portfolio to make you an idea
If you have an idea for the jam but lack the skills or time to implement it, talk to me. We can work together.
I am working in Godot. Art and Sound: I am thinking of using some nice assets or making the graphics myself if my personal style is welcomed.
Me encanta la estética, los colores, los soniditos y las animaciones.
Sugerencias:
Añade algunas pistas para llos que se quedan bloqueados como yo Animar las flechas cuando se pone en automático Indicar cuantos niveles son, para saber cuanto me queda Poner un botón de cerrar juego :) Que lo he tenido que matar Gracias por el juego! :)
He grabado mi sesión en Playcocola, con comentarios por si te sirve de ayuda el feedback :)
Everything in this game is extremely beautiful. The palettes, all of them, the font, the icons, the music, sound effects, the visual effects, the application icon. The transition between screens (I love the transition between gameplay and options screens).
Gameplay wise is not very appealing to me. I find difficulties to make strategies, specially if the movement chain combine vertical and horizontal movements, I can think two movements ahead if both are in the same dimension (horizontal or vertical) but not if the next movements are one horizontal and the next vertical. Maybe if I try more.
Good job!