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W.H. Arthur - itch.io
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W.H. Arthur

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A member registered Aug 31, 2018 · View creator page →

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Thanks so much for the comment! I am glad that you had fun! :)

Thanks for the comment! I'm glad that you enjoyed reading it! Let me know if you get to play it! :)

Thanks! <3

An amazing prompt-based map-drawing game played using a deck of cards! Highly recommended!

One of the best TTRPG systems with two fantastic games! A must read for any designer or player interested in narrative-focused TTRPGs!

What I wrote is that I prefer people NOT to include links in the 36 words, but it's not something I would remove someone's entry for.

Depends on the context. "Punctuations and simple mathematic symbols are allowed and they don't add to your word count. However, if a symbol is used in place of a word, it counts as a word."

I don't usually disqualify entries if a participant bend the rules a little.

I'd rather the core rules in 36 words to consist only of "human facing instructions" as per rule 1.1.

With that said, I generally don't remove entries from the jam if they break the rules a little bit.

I only find out this post a year late! Just want to say that it's a really cool write-up of the game. In the press release for 36-word RPG Jam, I have listed DESCENT as one of the highlights for the 24-word RPG Jam.

This is just the default behaviour of itchio. Ratings and reviews can only be seen on feeds. Which is why many creators ask people to copy their reviews of a game into the comments as well.

There is also a separate comments section for the game's submission page (for the jam), but even fewer people would see it.

Unfortunately, this is just how itchio functions for non-ranked jams, and there's nothing I can do about it. ^^"

For the purpose of the jam, I would make it clear that the character sheet is separate from the core rules.

This is an unranked game jam, and you don't vote on the games, but you can rate a game on their own page and the rating would show up on the submission feed.

A superbly written game in 36 words! Reading it gives me a sense of unease and dread.

I didn't want to put extra restrictions in the rules, so there's more room for creativity.

In my entry, I counted each contraction as a singular word.

To answer the question, "it's" counts as 1 word.

Love how this game captures the spirit of resistance in 36 words.

Thanks for the comment! :)

Fantastic! The writing and art convey a sense of dread of being stranded alone on Mars.

Amazing game!

A map drawing game that is beautiful and sad. I love it!

Great game! Really love the layout and how thematic it is!

Thanks so much!

A great 36-word game! Really love the art and layout!

A fantastic game that makes the mundane workplace setting whimsical!

Poetic and beautifully laid out! I love it!

Great game! It's very poetic with actionable prompts!

Beautiful and evocative!

A hauntingly beautiful game. I love that you are given a period of time to reflect on the result, as the pauses give extra weight to the actions.

An evocative and emotional game in 36 words! The art is stunning!

Thank you! :)

Thank you! :)

There's no limit on the word count of the introduction.

Images to help explaining the rules better is fine. You can put the material list in the introduction too.

Check out this amazing Molotov College AP by Live From The Apocalypse, with Erin, JD, Will, Emma and Chris. It features Charlie Etheridge-Nunn's The High Priestess and Josh Fox's The Hermit!


Live from the Apocalypse is fundraising for Medical Aid for Palestinians (MAP), and you can donate here: https://www.twitch.tv/charity/livefromtheapocalypse

According to the rules, it counts as nine words.

The first rule you cited are for numbers "used on their own", and the second rule is for numbers used in a numbered list.

Rules #3 - Multiple entries are allowed.

When I wrote "introduction", I was thinking of a short blurb. You don't need to read the blurb in order to understand the content of a book.

From what you wrote, the epilogue seems like an essential part of the game? So it is not permitted under the rules of the game jam.

Thanks! Hope you enjoy reading/playing the game! :)

The theme for 36-word RPG Jam is: Nature//Growth 

The incorporation of the theme into your game is entirely optional. It is to serve as an inspiration or a challenge to your creativity.

Gram Burch's Tonics 'n Charms by brother spider is a solo game inspired by Ozark folklore. You play as Gram Burch, an Ozark granny who can perform folk magic, getting through her day. Neighbours would ask for Gram Burch’s help to deal with their problems, and she may end up as a fearful witch or a revered healer. The game is beautifully laid out, with photos of traditional Ozark objects. I love how the text speaks to the player and teaches them about Ozark traditions.

Bzugahs by c.Martins is a minimalist, system-agnostic adventure inspired by Portuguese folklore. A lot is packed into a sheet of A4 paper, with enough info to portray the setting, the characters and things to do in the session, but also room for collaborative storytelling at the table. The black and white art is amazing to look at, and really brings the setting alive. It is also very cool that the game exists in both English and Portuguese. Highly recommended!









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