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Askurdev

83
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5
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13
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing! I’ve enjoyed seeing players familiarize themselves with the power system and learning to apply it effectively, glad you found the process enjoyable :) Jumping on crates to break them is something we are deeply considering, also ways to better communicate when you are unable to attack. Great review <3

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Glad you gave it a second play and was able to hear the music! I agree, @raisaur did a great job with the gore VFX for the game ;)

Thanks for playing! Glad you liked the vibe :) You are supposed to get a full refill from the health boxes but the way we styled them they often get confused for an extra life. Something we could definitely improve ;)

Thank you so much! <3

Thank you for playing! The gaining of power is something we struggled with presenting properly, you do gain some power from killing enemies but not a lot. Glad you liked the art-style though :)

Thanks for the feedback! Glad you liked the vibe ;) I fully agree regarding the repetitiveness of the gameplay, some variation of enemies or ways in which to approach them would have done a lot I reckon.

Nice game! Great variety of characters and therefore strategies you could apply. Was super shocked by the dude chucking a bomb into the room, clearing all my units, which was a great moment. Felt that the boss (“Bulgur The Cooked”, very nice being able to name the boss btw) was a bit weak but that may very well be my lack of skill. Great work overall!

Cool game! I think the atmosphere was great and the character designs were very good and the music + sfx suited the game nicely. By means of infinite flight (pressed Z right after Space allowing me to fly upwards for as long as I liked) I was able to skip past sections of the game, which trivialized the experience a bit. But I enjoyed myself none the less! Great work :D

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Such a delightful game :,)

Superb dialogue, wonderfully charming art and the best story in the business (without a doubt) featuring the most iconic duo in history :)

Also: best ending (spoiler)

Thank you for creating this wonderful game, I enjoyed it immensely!

Very fun take on the theme! Loved the little bear dude and the arm growing with your power is genius ;) Great work!

Loved the character! Really cool design :) 

A lot of clever puzzles and the balance between things pulling to / detracting from the player and the player getting pulled / pushed from things gave nice variation. I did give up when it came to that section with the big jump where there were blue boxes in the ceiling though, was unable to get past it.

 Had a fun time, great work!

10/10! Super fun and creative :) This is such a relatable game and I love all of the characters. The results of the gacha could have been presented more clearly but all in all I had a really good time with the game. Hopped out when my quota reached 27 tho, I do not wish to get carpal tunnel ;)

Fun and addicting game! Feels like a very fun take on the mechanic from 2048 with really nice art :) The randomness was well balanced, making each run unique. A bit sad that my best and final run was haltered by a game-breaking error but had a really good time regardless ;)

Now that's an impressive score if I've ever seen one ;) 

Thank you for the kind words <3 Stoked that you liked the game!

Very quirky and fun game! Love the sfx and the sheer amount of tasks to do. Felt really satisfying ticking them off. Learning that you could rotate the camera really changed the game! Suddenly a world of opportunities has opened up ;) Great work!

Thank you for playing! Really happy you enjoyed it that much :)
I agree: the combo could reward the player further (and display that reward better) giving the player more incentive to keep a high combo. Thank you for the feedback <3

Really cool player model and loved the display in the left corner which moved the same way the character did, very cool! Smooth animations with nice vfx and a sick setting with music to match B)

Would have liked a more instant attack but had a lot of fun playing :)

Hahaha for sure ;) Just send me a dm when it's time

I agree! I think the art-style set the mood very well :)

Thank you! Happy that you felt powerful flying around :)

Thank you so much! I made the logo and the music :D 

Very happy you enjoyed our game <3

"It really makes you feel like Spiderman"

Loved this game! The world was very cute and the animations of everything from the characters to the player were spot on :)

I had a blast swinging around with the grab/sling mechanic and destroying things felt really satisfying. Power scaling occurred so discretely that I suddenly came to the realization of "wait, weren't those houses a lot larger just a second ago?" which was great.

If I were to give any feedback it would be that I did not like having the camera be so restricted in the up / down axis, I understand that there may well be a good reason for it but I would have like to be able to look further up and down. 

An idea: I think it would be nice to have an auto-targeting system that automatically grabs the highest rated object within range and within a certain radius from the cursor, it would make for an ever smoother grabbing experience!

All in all I had a great time and really like this game, great work! Keep it up :D

"The real power was the friends I destroyed along the way"

Love the laser gun! Really unique art-style which I enjoyed a lot. What were your inspirations for the art? (Am I sensing a bit of David Firth?) Was a bit confused on how to keep the power up but had a great time blasting the little alien dudes anyways :) Good job!

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Fun game which explored a lot of different themes and had a wide span of mechanics which was fun to explore! I liked that the character was very snappy and fun to control although the control scheme was a bit unconventional and pairing WASD & P with the mouse meant I had to shift from having both hands on the keyboard to one on the mouse quite frequent.

 Love that you chose to freeze gravity when using the slingshot, it made it quite useful! (Although the slingshot allowed me to ignore some obstacles and fly straight though spikes :P ).


Having instant restarts was a smart choice but I would have liked some checkpoints. 

All in all the game was fun and had a high skill floor which was frustrating but rewarding to get though. Great work! Keep it up :)

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10/10! Having spells be typed out is such a clever mechanic and I love how spells get balanced by being longer and more complicated to type :) Super cute and clean art-style with very nice effects and the audio suited the game very well. All around it felt like a polished and fun experience. Excellent work!

Hahaha loved it! Really clever having the score and combo be graffiti in the background and the soundtrack was killer B) Had a blast playing!

Fantastic style! Really liked the colors and the CRT effect along with the killer soundtrack B) 

The concept was cool and well executed, would have liked a bit more anticipation for enemy attacks (an SFX cue for when they start to attack would have been great) but I was able to get used to their attack timing anyways! Great job :D

I finally got to realize my dream of being a shōnen protagonist :,)

Fun game, I enjoyed it! The controls were intuitive, SFX spot on, art really nice. A great experience overall, good job!

Thank you very much! Really happy that you didn't give up and was able to find the game thrilling in the end :D

Oh no! There should be music although we have experienced it not playing at times. There should have been a full-screen button as well allowing you to experience the game in full glory!

Glad you were impressed despite this :)

Excellent work! I found this game to be very charming and enjoyable. I think the mechanics were well implemented and the style of the game was simple, elegant and cohesive :) Proud to say that I beat all of the puzzles (reading the controls more thoroughly and realizing that you could drag batteries helped a lot).

Holy smokes! We are honored! :D
Stoked that you liked the game this much!

I was able to find a path through the trees near the entrance to the mines. Sadly I was unable to complete the game as I entered the puzzle by the tower before I had found any clues for it, was unable to exit the puzzle and therefore forced to restart the game. I might revisit it soon though and give it another go!

Amazing storytelling, impeccable voice-acting, super responsive/intuitive/great-feeling controls and a lovely art-style! I had a blast even though I found the game quite challenging, incredible job!

Also this is absolutely illegal:

Glad you found the game addictive and the mechanics well-functioning!
Thank you for the feedback regarding attack strength, we could for sure communicate the relation between power and attack better.

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I liked the atmosphere and think the tower served as a great landmark allowing me to have some awareness of where I was. The puzzles were clever and the UI was clean! Dying (drowned) felt a bit punishing as I was sent to the main menu without having my cursor unlocked, forcing me to refresh the page. Having highlights that hint where you should apply items would help a lot.

Side note: I was able to break out of the bounds 😎

High praise! Thank you very much :D Glad you you liked it ;)

(P.S: Of course I can rate your game!)

Great job! Really cool game :)

Really happy you liked it! :)

Hahaha I'm sure your spreading technique was phenomenal ;) Thank you for your kind words <3









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