Thank you for playing! I’ve enjoyed seeing players familiarize themselves with the power system and learning to apply it effectively, glad you found the process enjoyable :) Jumping on crates to break them is something we are deeply considering, also ways to better communicate when you are unable to attack. Great review <3
Askurdev
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Nice game! Great variety of characters and therefore strategies you could apply. Was super shocked by the dude chucking a bomb into the room, clearing all my units, which was a great moment. Felt that the boss (“Bulgur The Cooked”, very nice being able to name the boss btw) was a bit weak but that may very well be my lack of skill. Great work overall!
Cool game! I think the atmosphere was great and the character designs were very good and the music + sfx suited the game nicely. By means of infinite flight (pressed Z right after Space allowing me to fly upwards for as long as I liked) I was able to skip past sections of the game, which trivialized the experience a bit. But I enjoyed myself none the less! Great work :D
Loved the character! Really cool design :)
A lot of clever puzzles and the balance between things pulling to / detracting from the player and the player getting pulled / pushed from things gave nice variation. I did give up when it came to that section with the big jump where there were blue boxes in the ceiling though, was unable to get past it.
Had a fun time, great work!
"It really makes you feel like Spiderman"
Loved this game! The world was very cute and the animations of everything from the characters to the player were spot on :)
I had a blast swinging around with the grab/sling mechanic and destroying things felt really satisfying. Power scaling occurred so discretely that I suddenly came to the realization of "wait, weren't those houses a lot larger just a second ago?" which was great.
If I were to give any feedback it would be that I did not like having the camera be so restricted in the up / down axis, I understand that there may well be a good reason for it but I would have like to be able to look further up and down.
An idea: I think it would be nice to have an auto-targeting system that automatically grabs the highest rated object within range and within a certain radius from the cursor, it would make for an ever smoother grabbing experience!
All in all I had a great time and really like this game, great work! Keep it up :D
"The real power was the friends I destroyed along the way"
Fun game which explored a lot of different themes and had a wide span of mechanics which was fun to explore! I liked that the character was very snappy and fun to control although the control scheme was a bit unconventional and pairing WASD & P with the mouse meant I had to shift from having both hands on the keyboard to one on the mouse quite frequent.
Love that you chose to freeze gravity when using the slingshot, it made it quite useful! (Although the slingshot allowed me to ignore some obstacles and fly straight though spikes :P ).
Having instant restarts was a smart choice but I would have liked some checkpoints.
All in all the game was fun and had a high skill floor which was frustrating but rewarding to get though. Great work! Keep it up :)
10/10! Having spells be typed out is such a clever mechanic and I love how spells get balanced by being longer and more complicated to type :) Super cute and clean art-style with very nice effects and the audio suited the game very well. All around it felt like a polished and fun experience. Excellent work!
Fantastic style! Really liked the colors and the CRT effect along with the killer soundtrack B)
The concept was cool and well executed, would have liked a bit more anticipation for enemy attacks (an SFX cue for when they start to attack would have been great) but I was able to get used to their attack timing anyways! Great job :D
Excellent work! I found this game to be very charming and enjoyable. I think the mechanics were well implemented and the style of the game was simple, elegant and cohesive :) Proud to say that I beat all of the puzzles (reading the controls more thoroughly and realizing that you could drag batteries helped a lot).
I was able to find a path through the trees near the entrance to the mines. Sadly I was unable to complete the game as I entered the puzzle by the tower before I had found any clues for it, was unable to exit the puzzle and therefore forced to restart the game. I might revisit it soon though and give it another go!
I liked the atmosphere and think the tower served as a great landmark allowing me to have some awareness of where I was. The puzzles were clever and the UI was clean! Dying (drowned) felt a bit punishing as I was sent to the main menu without having my cursor unlocked, forcing me to refresh the page. Having highlights that hint where you should apply items would help a lot.
Side note: I was able to break out of the bounds 😎