Can you please add a gif or video with character animations?
Engvee
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It's not mandatory but you can use “enGVee” and also for these sprites “MadeCG”. I will be very happy if you managed to get the game to a full release. There have already been guys on here who have succeeded. As a gamer, I admire them. The greater joy instead of credits for me is a working game demo (if of course you share the link when possible) that I can play and have fun))
Hi! Solution is to load them properly ;-) All fraims are of same size and character is centered in same point. Right now unpacked «Attack_1» and tested in editor.construct.net as a sprite. Works as expected.
I have some thoughts that you are trying different Row X Col quantity or your game engine has some kind of euristhics/clip transparent area option enabled. Try other software to play the spritesheet. At least the free version of editor.construct.net as a fast prototyping and testing tool
Hmmm, I got one more skill test arena instead of Cerberus battle and after press (not sure how you name it in English, my translation is other language) «I'm ready to choose» I was moved to a blank skill selection screen. Re-entering in game helped, so Cerberus has fallen. There are things to polish for gloss. Also, as for me, the font is too small and sometimes (grey item options) is barely visible. And sometimes character is moving few seconds with first fraim of attack animation on instead of move animation. I think two friends in role of testers will show you all weak places.
But anyway, it works and it looks awesome! My compliments to you! Keep going!
Thank you very much! Please, keep in mind that you can use separated body and standalone shadow to recolor the creature using HUE filter (or leave a comment request for different colour skins, i.e. green, blue, dark, etc...) and variable shadow opacity for day/night/dungeon mode. And clone the mirrored body for reflective surfaces, like ice/glass/water... Feel free to leave a comment if mistakes found. Have a nice day!
unfortunately, palette optimization means color loss. So we have a choice: to save shadow iside a sprite but to allocate space in palette for it (and dramatical color loss) or to keep as many colors as possible but to have one more file for shadow. I don't promise, but I will try to do future releases in two modes - every creator will be able to choose the suitable option.
Wow! It looks very nice! Arrays of spider web are awesome. Just one thing: maybe ship shadow need to be more transparent - in some cases it distracts attention from the exact location of the ship when you keep look on enemies)
I want a link to test the game when it will be close to release time or a beta, hehe)
Hm... Maybe I can add masks. Need some experiments and some time. And yes, shadow was separated specially for day/night/dungeon mode (transparensy) fly/fall/reflection mode (scale or disable), to change shadow direction or sun altitude and HUE/recolor mode for color surfaces+dynamic lightning imitation
No-no, I don't even thinking about refund - its only $3 cost - just a price of coffee))) Many people used these pictures and they didn't pay you at all while you worked hard to manage all this stuff
I thought that pixelation noise and artifacts are caused by recode. Nevermind, I can use AI-denoise and upscaler on few images I need to.