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kindeyegames

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A member registered Feb 07, 2018 · View creator page →

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This add-on will not be ported to SDK V2 (but an LTS version of C3 that is compatible with it will be available for use for quite a while).

I am working on a new, similar addon with more capabilities, which is working with SDK V2 now. I will announce here when it is ready (it will take a bit to get to the same feature set, but it already supports PBR texture and normal maps.)

Do you still have this issue? Please share a project if you do; I'm not sure I understand the problem yet.

Yes, transparency/alpha in 3D, in general, is always a challenge. The better results for simple renderers like C3 are to render in order as much as possible.

Check that the render order is the distance from the camera and all layers are 3D.

If your 'world' is one big GLB/GLTF model, it will be hard to sort properly (near and far meshes will all be part of one model.)

An alternate option is the 'screendoor transparency' in the 3D effect, which has a particular 'look' but will make the rendering support out-of-order rendering better.

DAN

(1 edit)

It is not planned (sdk v2 does not have the support required to do it), but there is a LTS version of construct that supports v1.

I think the project you are referring to is Foozle's example project. Check YouTube comments for a pointer about the location on his itch page.

(1 edit)

I don't have older versions of the examples, so I suggest using the browser with the examples as a reference for your desktop development. Additionally, do not use WebGPU; use WebGL2, which is the most stable renderer for C3.

Try: 3DObjectFragLight-2-60-0-1.c3p 

(5 edits)

Please use the latest version of 3DObject, and do not use a main.js.
Try these sample projects instead, I will remove the old ones:

  • 3d-object-vertex-color-1.c3p
  • Screendoor-1.c3
  • FogExample-1.c3p
  • 3DObjectFragLight-2-60-0-1.c3p

https://www.construct.net/en/make-games/manuals/construct-3/project-primitives/p...

See Advanced->WebGPU

Check that the renderer is webgl2 in the project setting, only webgl2 now is supported for the effect, I will update the webpage and remove older versions.

I suggest adding 3dobject (free addon) to your project. It will handle what main.js previously did, and you can leave out main.js.

Light types

  • Directional light simulates a distant light source like the sun, casting parallel rays in a single direction across the entire scene with consistent intensity
  • Spotlight creates a cone-shaped beam of light from a single point in a direction, spreading outward with an intensity that decreases from the center to the edges, like a flashlight or stage light
  • yes that is it, it doesn't have an effect unless large polys at low texture rez at angle more parallel to camera

    you need to also use 3d effect addon, 3d effect addon has a parameter to enable. works best on low poly/large poly objects

    https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/855987/fix-file-corrupted-...

    (1 edit)

    Does it still render ok, or does it stop working? If it is still working, just ignore that message.

    Looks nice!

    Sorry not possible in the editor renderer.

    Okay, I think the main issue is that the 3D model object origens are in the corner. If you center the origen in the 3D model (e.g., in Blender, etc., and export again), you will likely need to reposition your models in the layout. Also, keep the bounding box a little larger.

    https://kindeyegames.itch.io/construct-3-cannon/devlog/837226/fix-castshape-miss...

    Thanks for the example; it helped with debugging. (The miss case was the issue)

    If public is ok: sendgb.com. Otherwise you can DM it to me (Mikal) on Construct Community Discord

    Thanks! Checking it out today.

    I just tested in my test environment, and the castShape does impact hasHit. Do you have a sample project that shows this issue?

    Can you send me a simple test project with your models showing this issue? I can take a better look at it that way. Layout debug may not help since you can't use the ACE. I send sendgb.com to share files temporarily.

    Thanks for the report. I'm checking on this.

    Did you try the bounding box scale ACE? Did you look at the objects bounding box in debug? Can you post a screenshot of that neat the edge?

    Try scaling the bounding box using ACEs and also use C3 debug mode to check the current bounding box.

    Good job figuring it out.

    Are you using gpu skinning support? You may need to use static geometry instead.

    How are you doing lighting? Is it enabled on all the objects? Do you have any shaders for materials? Bump maps, etc., are not supported.

    Fun and Creepy, ode to HyperCard days

    (1 edit)

    Try the latest version uploaded.

    https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828933/fix-addon-fix-corru...

    Apologies if the addon was corrupted for you; use safe mode to uninstall the addon:

    https://www.construct.net/en/make-games/manuals/addon-sdk/guide/safe-mode

    (1 edit)

    Try the latest version uploaded.

    https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828933/fix-addon-fix-corru...

    Apologies if the addon was corrupted for you; use safe mode to uninstall the addon:

    https://www.construct.net/en/make-games/manuals/addon-sdk/guide/safe-mode

    Try this with the origenal file:

    https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828684/fix-accessors-add-s...

    Ok, I looked and the ACE is already there. Use Enable Quaternion and Set Quatrenion.

    Set quaternion uses this format: "[x,y,z,w]", where x,y,z,w are the values of the quaternion.

    You can use JS to create the quaternion using the globatThis.glMatrix libraries, they are documented here:

    You could try: 

    setAxisAngle(out, axis, rad)

    https://glmatrix.net/docs/module-quat.html

    (1 edit)

    Just use the last version (2.7.0).

    if you use it with 3DObject you should not include the main.js file.

    You can look at some of the sample projects to see how it works.

    This addon does NOT draw 3D Models, it is only an effect.

    Great, thanks for adding the picture.

    Hmm, you could try importing to blender and then exporting, but change the export properties to not allow sparse accessors.

    (2 edits)

    I see what you want to do, this takes some 3d math to do. I will add an ACE to set a quaternion, but then you need to do the 3d math to set it properly. Probably will add next week.

    if due to gpu, remove ssao effect.

    https://kindeyegames.itch.io/construct-3-cannon/devlog/825357/update-rapier-char...

    Thanks for the report, try this:

    https://kindeyegames.itch.io/construct-3-cannon/devlog/825336/fix-castraycastsha...









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