Thank you for your excitement! But the game's not updated yet and won't be for another couple years. It's an update on how my development on the full game is going, not an update to the current game. Sorry for the confusion!
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Thanks so much for your supportive comment (and rating)! Generally, I blast an update here on Itch every few months, which you should receive in your email registered to your account as I send them out. I do have a personal X account (x.com/kwatarkwatar) although I've been too shy to start yelling things into the void.
For the engine, I'm using RPG Maker XP with Pokemon Essentials v. 20. This has its pluses and minuses- on the one hand, if you want to make a very basic Pokemon game and not go far beyond the base RPG Maker Engine, it's good. But if you want to change a lot of stuff, you have to learn a bit of Ruby and also learn the Essentials system which is not designed to be messed with easily and not particularly well documented internally. Yet, there's a lot of plugins to fool with and learning Ruby is good and will make people think you're a web developer so it's not too bad although you don't want to say "I'm make misssistty game" if it comes up in a job interview.
Hey! Sorry sincerely for the delayed reply. I got exhausted over the holidays and am just now catching up. Thanks so much for your detailed support in both this post and your review (notably, the vote of confidence on the timeline, which is just nice to see someone else realize). I'm rounding the halfway point this month and I'm considering restructuring the project going forward. So, I am thinking about the Discord option along with some other things. I'll keep you all posted on any developments in the updates. Fan funding though will still be a no-go and I'm otherwise at a point where I don't need it, so I'm just going to avoid that hassle. Although, I do greatly appreciate the offer!
Anyway, thanks once more for your detailed and thoughtful comments and support.
Snowy, this isn't just a few questions. It's at least two handfuls or two thirds of a baker's dozen! But I love them all so I will answer them some.
Full version will hopefully be released in under two and a half years. I'm reaching a deadline that I'll probably make so I think I'm on time? The final game is planned to be around 7.5 hours (so, basically three demos, including the demo content). So you'll get an extra 5 hours of content. I can't comment on gyms or Pokeballs though so we'll seeeeeee
Also Route 1 is Cotton Island from Plok.
I'm pretty sure Misty has carotenemia from eating too many carrots, explaining the orange color. And, Ash's obsession is an inference from an old Japanese trailer for the first Pokemon Movie where an older Misty is shown with another lady and a child. The child and the lady were designed to represent some artists, with the lady appearing in the movie but not having a child. Anyway, this led to the reasonable speculation that the child was supposed to belong to the older Misty via Ash. Nintendo later denied this, but instead of saying it wasn't Misty's child they denied that Misty was Misty in the trailer, which funnily enough seemed to be an admission that the child belonged to the orange-haired woman who definitely isn't Misty even though she looks exactly like Misty and has the same fashion sense. Basically, it seems like Nintendo shifted characters' destinies and axed Misty (which they later admitted doing in another context) so Ash could continue the Pokemon anime and run off with May, Dawn, etc.
Anyhow, thanks for posting and playing!
Thank you for the comment! Yeah, the final release of the game will be Android compatible but the demo currently is for Windows only. I'm pretty certain I know what the issue is but it's giant mess to clean up and at present I cannot go back and patch the demo without jeopardizing the finishing the final game because I'm on a tight timeline (and, joiplay may fix the issue in a later patch in the meantime anyway). But, I'm going to do everything in my power to make sure the final game is indeed Android compatible.
I apologize for the late response! Itch ate this comment up in the filter and I just approved it.
I personally do not have a Chromebook (yet). So, this is all guessing from my end (so be careful). That said, I found a tutorial that installs RPG Maker XP, through which you can use to play the game. If you open RPG Maker XP and start a new project, you can then close RPG Maker XP and go to your new project's folder. Take the file Game.rxproj in your project and copy-paste it into the Misty Orange game folder. Now, open Game.rxproj directly from the Misty Orange folder and this game should open up in RPG Maker XP. Then, just run Misty Orange from RPG Maker XP directly.
Here's the guy that has a tutorial on installing RPG Maker on a Chromebook.
Alternatively, that content creator also has guides for installing other Windows-based software on Chromebook (in his latest videos) that might also work for Misty Orange.
That all said, I'm not familiar with Chromebook, so I'd suggest being careful none-the-less because you don't want to brick anything over a game. But, that's my guess at least? I hope this helps!
Hey! I apologize for the delayed response. I get asked about joiplay frequently and was just a bit tired at the time, haha. For the full game, I do plan on providing joiplay support. At present though, I would have to completely hack up the demo's code to get joiplay working, which would just kill any progress I'm making now on the final project (which, will already be hard to finish with impeding life stuff). That said, I do sincerely thank you for the interest and will do my best to have the final product playable for you!
this is an amazing comment and i love you as much as a content creator can love a random poster they just met on the internet. thank you sincerely for this and your artistic inspiration! this kind of commentary makes the long slog to the finish bearable, haha. regarding updates: I'm in the long haul right now so it'll probably be like three years. But, I have been toying with the idea of semi-regular updates (I don't want to do too much and annoy people, though). Just follow me on here (which you already have!) and I'll try to post stuff at least 2-4 times a year in the meanwhile. Once again, thank you so much for this great comment!
Woah, I was totally unaware of this! Thanks so much for posting it- I had some open time today and ended up binging all of it, haha. It was a wonderful encouragement in a somewhat discouraging week in other life happenings. I especially enjoyed his arc of starting it as a joke but then genuinely loving it. The chat's comments on the songs were also appreciated- I don't make the songs, but I do spend a lot of time curating it, haha. As a side note, I also have to say- I think Tolomeo might be the most skilled Pokémon player I've seen play this- he knows his competitive strats pretty well. Anyway, thanks for the encouragement on my continuing progress to finish this!
Hey, thanks for following up! Quick question: Did you download your version of the demo prior to this Sunday? I believe I patched the low obedience cap in that recent update (and just tried testing it) but if it slipped through the cracks, I definitely want to fix it because I don't want the game to be that frustrating!
*edit* just pushed the update that fixed some of these critiques
Hey, thanks for the comment! I'm actually trying to push an update this weekend that will fix some of those issues and some softlocks. This was an accidentally induced. Initially, May's Torkoal was overleveled and players would just lose quickly and move on, so it wasn't actually too frustrating. But, in the recent updates, I lowered the level to give them a chance but I'm finding this results in a very long stall battle... followed by a stall battle... and then later Smeargles, which is just too much frustration. I'm going to nerf the Torkoal again and also probably the Smeargles and I'll also look at the Beedrills. My purpose in design is to provide a comical level of frustration to the player without inciting anger (kind of like friends joking or teasing one another). Admittedly, I haven't struck that balance quite right yet and still need to adjust some things. That said, thanks for the feedback once again!