Yep! Feel free to include the doc in the description! I hope this will get more people playing 😈 I need more people to play this game!!
mightyyshrimp
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Been playing this with a bunch of friends and we are having so much fun. Love how robust all the tables are, especially the scenarios. I also appreciate how much variation there is in the tables for each playset. Such a good game!
My villainess in the wuxia setting just got force-fed poison by an LI on a date 😂
I made a Google doc template to keep track of stats and journal all in the same place. https://docs.google.com/document/d/1CPdyAYufUernDKfiJzo48agVgY7gqOUHeok4lyiCQks/...
I played this game last year and still think about it all the time and keep recommending it to my friends. If any part of this premise is interesting to you, you should play it. The editing and footnotes part is super fun and engaging and the narrative that emerges about the translator and author's relationship is as complicated as promised. Plus the HTML file for playing makes this such an interesting overlap between an analogue and digital game.
I do have not quite a content warning, more of a note to keep in mind before jumping into this game. I'm talking about the power imbalance between the writer and translator roles. The setup is that the editor is from the global West/North while the author comes from elsewhere, with the translator having a hand in helping the author's journey away from their place of origen. That context of the additional power imbalance makes the translator's changing of the author's intentions through translation and footnotes feel more egregious and like an imperialist silencing of a cultural Other.
I can see this as an intentional design choice and I'm just putting it as a disclaimer so people can go in informed. I personally would've enjoyed the game more if I realized this beforehand.
That being said, this is still a brilliant game and I recommend it highly!
Love this supplement! Very interesting concepts. Two things about the files:
The file named MobileLandscapeFitD appears to be for PbtA and not FitD (referencing 12+ rolls).
Is it possible to get a portrait version of the FitD rules, just like for PbtA?
EDIT: Ignore my first query, the doc is correct. I must've been looking at the wrong doc!
This game looks super cool and I'm excited to try facilitating it this weekend. I have some questions about the mechanics though.
1.) We will be a group of 3. How do I as both the facilitator and a player distribute roles to each of us in secret if and I'll know what roles I've distributed. Wouldn't that give me an unfair advantage?
2.) The PDF says that if there are three players to give one player two roles. But a lot of the win conditions on the roles are opposed to each other so is it on me as the facilitator to decide which player gets which two roles? And is it necessary to make sure that every role is fulfilled? Or can we give each player just one role?
No problem! One more feedback - I wasn't sure what to do with the "move suspicion onto another person" prompt/victory condition since there didn't seem to be a mechanical benefit to those prompts, meaning that I can fictionally say "I plant evidence on so-and-so" but I'm still no closer to eliminating tokens.
I love this game. It's by far my favourite Wretched and Alone game so far. The layout is simple and beautiful and the prompts are as hard-hitting and evocative as you can hope for them to be. The only things that were hard to reconcile during gameplay had to do with continuity - I drew two cards about supplies that couldn't have happened on the same day so I had to disregard one (while making the pull for it) in order to keep the narrative coherent. I encountered another case where I couldn't reconcile the continuity regarding the best friend because I drew a certain card before the other. If those prompts could be edited to counter continuity issues that would be amazing.
Regardless, still an excellent game! Highly recommend anyone interested to give it a go!
This game is unfinished - it doesn't specify the setup of the jenga tower but then tells you to make pulls in the prompts. There is also no text on what to do after the tower falls and/or you've drawn enough death cards. That being said, the actual prompts are evocative and interesting. I highly recommend checking this out once you've played a Wretched and Alone game or two.
(Would also love to see a more complete version of the game. Again, it was very fun to play!)
Great concept! The prompts were good, though the random nature of the cards meant that I had to go back to fix some of what I wrote before in order to match the current prompt. It's hard to come up with a cohesive mystery based on random prompts, that's for sure! Still recommend giving the game a go though!