Very cute and simple, I like it though I wasn't sure what the goal was at first.
Robert Orange
Creator of
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I like the mortality and quirkiness of it and how it builds a narrative around a Nuzlocke type of game. The corpse market really caught me off guard in an amusing way. The game loop is solid and I was impressed when the battle system handled a lot of things happening at the same time.
It can be really slow to grind up a new datchi when one dies.
I wish I could see descriptions of the moves when looking at a datchi's info.
The music slider didn't seem to work.
Ran into an issue where the walking NPCs would clip into the player and prevented movement, causing me to restart.
I ran into an issue where I couldn't use items from the datchirola menu at one point, forcing me to enter battle with weakened datchis.
It's a little annoying that items aren't used immediately; my datchi got hit before I could heal it which killed it only before I knew that items get used late.
It feels really slow to get around because there's lot of open space. I feel like areas could be condensed a little bit.
I like that defeating a datchi and selling it gives you enough money to buy a healium to heal after the fight.
I get a Lisa or Earthbound vibe from it, and I think its got something interesting there.
It's a fun little demo, I hope you keep working on it.