I must be, clearly, Cause the winning strategy that worked for me is very much opposed to how i feel minesweeper should be played and thats okay this game is different but I am an avid fan of minesweeper as a game and this takes away from the design of minesweeper i've come to enjoy. I've watched some videos of other people playing, and the strategy seems more luck based than logic based which is not what minesweeper should be.
SkaldingDelight
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Thats meta knowledge, and I think having to lose enough games to understand each of those aspects makes for an interesting dungeon crawler game, but not a very fun Minesweeper game. Forgive me for feeling this way, but this feels like a puzzle game like memory cards and not a puzzle game like minesweeper.
I like Minesweeper, and it's okay that people like this game. I don't think people play traditional minesweeper as seriously as I do, which is why I have a strong opinion. I don't mind that people like this game, but I have a genuine complaint about the the design of the game because I feel its against the spirit of minesweeper itself. Again, I don't really expect people to agree with me, but the arguments given against me fail to respect my own feelings on the game. In fact, most of the points against me make it seem like i'm being unreasonable to articulate the differences in the games I enjoy and this one.
Theres really, very few non lethal guesses. way less than a traditional game of minesweeper. If you disagree, then i believe you don't play traditional minesweeper very often. I could beat an expert Minesweeper in under 10 tries, and 5 minutes. This game required a literal blind luck pick to get enough health. This game requires about half a dozen blind picks to get the xp needed to win. It's not a well balanced game in my opinion and I don't want you to argue with me that i missed something.
I get the layouts, its not a good minesweeper layout. I understand if i see a row of 8s theres a quick 1 hit enemy in the back. I get the ?s and the pattern of the map. This is closer to a puzzle game with one critical path than a minesweeper game where youre exploring a map and given information to clear the map. In the game of minesweeper, you don't need meta knowledge to beat the map youre playing. In minesweeper, theres very few instances where you have to make a blind guess into territory to find and 8 spot surrounded by mines.
This game isn't very fun, in my honest opinion and im glad you find this enjoyable yourself but don't tell me im missing information. The game isn't designed in a way that i find enjoyable and ive decided its not a game for me. I dont hate it, but as a game designer myself i feel that the direction this game decided to go in is fundamentally against the design of minesweeper itself.
If theres only one critical path to winning the game, then its not a very good minesweeper game in its design in my opinion. And im allowed to feel this way, the same way you feel like its a simple game.
Hey! Cute game so far, Can I give some feedback?
There's a lot of info dumping given at the start of the game, most of it not related to the battle system. Its suffering from the "I want to play the game" syndrome where i have to get through a bunch of explanations before i can do the marble game, and once im in the marble game, there's absolutely no information given in the game. Im still trying to figure out how to score and such. I like the game, dont get me wrong, I just feel like this is in a tutorial hell situation.
Could you perhaps in a future iteration, make the intro less text heavy without so many pop ups before im allowed to play, and when i can play, can you have a cheat sheet so I can understand the rules of the game? Like i don't need a screen to tell me how to put coins into the machine but i do need a screen to tell me what scores and doesnt score in the gameplay screen itself.
No hate, Ive been hooked on this for about an hour now trying to explore this sweet game. Keep up the good work!
I love working with music producers during gamejams like this one. I'll reach out once the theme for the Jam releases if you'd be interested in working together. The last time I did the Godot wild Jam i had music produced for it by other members of the community seen here: https://skalding.itch.io/catmin-dungeon