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SquirrelsDrunken

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A member registered Mar 31, 2022 · View creator page →

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Thanks for the feedback, I was going to make different animations for each attack, and do some more balancing but ran out of time.

me too

I enjoyed that none of the minigames were too repetitive. I finished with a score of -4770

We made the jump lower and the dash shorter so we could squish more into each level.

Most of those have an explanation.

The level music (not the boss music) was added in at the last minute. The absence of swords, the boss not killing you, and the boss not using a sword are due to us using the optional twist of "no violence". We weren't sure whether to leave the bounce after dashing or remove it.

Admittedly, we didn't think about loosening up the physics for the bossfight.

we win









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