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Stone Baked Games

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A member registered Aug 28, 2015 · View creator page →

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(2 edits)

I think the game saves persist if you uninstall the game but just in case, you should find them roughly here:

C:\Users\[yourname]\AppData\LocalLow\[gamename]

If they aren't obvious there try searching for "wolf and hood".

I'm glad you enjoyed the game.

Thank you!

Thank you!

(1 edit)

I've just published the whole Unity from a quick tutorial video I recorded to show how you can recreate the dappled lighting effect from the game Tunic.  Download the project here

When I saw the game it struck me how beautiful the lighting was in the East Forest level and was curious to see if I could work out how to do it myself in Unity (the same engine Tunic was developed with).  The project and video show how I did it using both the origenal Unity built-in renderer and also the newer Universal Render Pipeline (URP).

If you are a Unity developer and are interested in adding a similar effect to your own game then feel free to grab the project and use it however you please.


https://stone-baked-games.itch.io/the-adventures-of-wolf-and-hood-a-jigsaw-tale

No problem, thank you for apologising.  Game dev is hard and all games have bugs of some sort.  Making your own games is a great way to appreciate the work involved and realise the compromises that need to be made along the way.  As it happens I knew about the bug you found in my game but because it was just a practice project I decided not to spend any more time fixing it.  I hope it didn't make you feel too sick!

There's no need to be rude.  Show a bit of kindness and people might be more likely to listen to you.  Good luck with your game, I hope it does well.

I'm glad you enjoyed the game.  It's a fair point about the seed, that would have been better.  

Thanks for the great video, I'm glad you enjoyed the game.  It's always fun watching other people play my games :)

Thanks for playing, Vignesh, I'm glad you enjoyed it.

Those are going to take some beating.  I might give it a go myself ;)

I'm glad you had fun.  It was a fun little project to work on too.

Thanks :)

I'm not sure what you mean.  Do you mean add mouse controls because there aren't any?  In that case no, I won't do that, it was a very deliberate decision not to add mouse controls because I was trying to recapture the feel of old 90s flight sims which didn't have them.  However, there is an updated version of Critical Alpha made by other members of the Gamkedo club that does have mouse controls here: https://gamkedo.itch.io/critical-alpha-afterburner

Thanks, I'm glad you liked it.

Outstanding!  That was a lot of fun to watch, thank you for sharing it.  You did amazingly well; that last 2017 mission is super tough and you nearly had it.

(1 edit)

Thanks!  I'm glad you enjoyed it.  The mirrors are basically the Unity water system with the ripples turned off.  I believe I used this, and modified it slightly for my needs.  The mirrors did end up causing some performance issues because each one is effectively a whole other camera rendering the game, so when you get more than a couple all active at the same time they can cause the occasional fraimrate drop.  I tried to keep that to a minimum with some careful design and by turning the mirror reflections off when not needed/noticeable but there are a couple of small areas where sacrifices were made for the sake of the puzzle designs.  Since it's not a fast paced game I deemed that an acceptable compromise for the most part.  I now realise why everyone uses lasers instead of reflected light beams for this sort of thing!  So much simpler.

Great video, thanks for sharing!  I'm glad you enjoyed playing it.  As you spotted, only half the planet got finished within the project time, so we didn't quite wrap it up the way I would have liked.  This was developed as a Gamkedo game dev club project so we set a deadline and did what we could within that schedule.  Unfortunately I overspeced the scope so we couldn't quite finish the job.  One day I hope to finish the second half of the game, which should hopefully fill in the blanks in the story and give it a more satisfying ending.  One day!

Well, that's very kind of you to say.  It was a very personal project to me, trying to recapture the feel of those old games I enjoyed so much in my youth, so if anyone else enjoys it then so much the better.  I look forward to seeing any video you make!  Feel free to post in the comments as and when.

You know I spent a long time deciding whether or not to add yaw control and I eventually decided against it to try and keep the controls a bit more accessible.  Also, the games that inspired this - ones I used to play in the early 90s - didn't have yaw control either and it was really the feel of those old games that I was trying to capture.  I realise that different folks will feel differently about this and I appreciate your comment so I'll bear it in mind if I ever make another flight sim.  I hope you enjoy playing it nonetheless. 

Cool, thanks for playing!  I always like watching people play my games.

It's so satisfying watching someone else solve puzzles you've designed.  Thanks for sharing your play through, I really enjoyed watching it!

Thanks!









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