Ahh so adjacent does matter. Ok, thanks.
Tread the Dawn Games
Creator of
Recent community posts
I couldn't figure this game out. It says the score is based on the product of the separate resources, which you'd think are added together. But sometimes it's like the jobs are consumed by workers (gnomes), resulting in zero workers and thus zero score.
But I do think it's a very pretty game, and cool you went for a deck builder. I'm just having a hard time understanding the rules.
Good work!
I love this game. First person puzzle games are one of my favorite genres so you got me. I think It's my favorite game from the jam I've played yet. I'd love to see this game further developed.
I liked that the puzzle was very open ended and you could solve it any way you could think of. There was not *one* correct solution. I do wish there was a depth option for the large world (so it would repeat at larger and larger scales), but for a game played in a web player it's understandable.
Great work!
The ball scaling to jump works very well! I like how the two sizes control differently, but I wish the large one was a little easier.
The scaling animation is very clean, and the camera follows very nicely, so good job with those.
I think this could make a good mobile game if you decided to keep working on it.
Yeah, I very unfortunately accidentally broke the black bar half an hour before submission closed and didn’t realize it until after. It’s supposed to be single-use, and it breaks the game because it adds a card to the deck to replace itself, meaning the deck limit is exceeded.
This will be fixed immediately after the jam ends. Glad you were still able to enjoy this broken version anyway. Thanks for playing!
Hmm…
The background was a little busy with the ocean foam widening and shrinking as fast as it did. You could slow that down or change how it looks in another way.
Predators. I thought the birds on the beach we’re going to eat me! Maybe if you land on them they push you backwards a bit. Or there’s a seagull that dive bombs you periodically. That you be frustrating :).
A scale up powerup where you have to fit through a tight space could be cool. Perhaps you visit an apartment building next and have to climb through its vents! (Cat for predator in this level?)
Unfortunately I got stuck coming back from the second key so I couldn't finish it. I didn't know where to go and got softlocked in the tower where you have to platform small. Sometimes the scene doesn't change if you're too small and C usually fixes it, but it wasn't working.
I really liked the art (transparent main character is neat). I think it's cool you used the pipes as an obstacle as well as a tool in the first level. I liked the screaming red-shirts when you ate a cop. Animations are clean, but the scaling is a little jank.
Great job Team Carrot!