I am having a hard time using 2 joysticks on this game, does it not support that when play 2 player?
Thank you, for otherwise a great game, love Amiga
Regards Remi
Content-Length: 43276 | pFad | https://itch.io/t/1339779/is-2-player-joystick-possible
Hello,
thanks, I'm glad you like the game :)
Regarding the joystick, sorry, but 2 joysticks are not supported - in 2 players mode, player 1 uses the keyboard and player 2 uses the joystick.
The game development is over and there are no plans to resume it (although, if life will allow it, I hope one day to add an AI). At the moment I'm busy with other (Amiga) projects, so unfortunately I can't help.
Kind regards,
Simone
Hi, thanks for MeMo, it's very nice and fun (i tried it with my kids for Amiga Day)!
Thank you ! And we like music too ;)
Have we find a nasty bug ? Maybe. When we tried the "two players mode" (with the version downloaded tonight here on Itch.io), we can't flip the first card (one on the top left) and if first player leave it, we can't return on it (no problem with the "one player mode"). And, after a two player game, we notice that scores of player 1 and player 2 stay to 0.
Hope you can fix it one day.
Amigalement vôtre,
BatteMan
First of all, thx for your answer and for taking times to check it.
Yesterday, I tested it on my CD32 with Terrible Fire 330. Seems weird that it doesn't work just for me but maybe my Frankeinmiga is guilty ;)
I will try it on my 1260 and under EAUE MorphOS too.
For the 0 score, it was after time out on the first level in 2 players mode (we couln't complete it 'cause of the first card). I will investigate this problem on my others computers too.
Thank you !
You're welcome!
I have just checked the game and the code and found a bug that I introduced with the previous update: the code allowed both players to point the same card at the same time, which is a condition forbidden by the rules. The code assumes that such condition never happens, so maybe the stuck card bug you noticed is a consequence of this unwanted behaviour.
The 0 score is OK in this case: points are awarded only after the completion of a round.
The CPU shouldn't make any difference. Anyway, I'm going to test the game myself on my 68030 machine and, if everything goes well, I'll release a new update shortly thereafter.
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