Space Core
Wave starts when you build the first turret:
Platform -> Base Turret -> Turret.V1 (fusil, blaster or sniper).
Submission for the Pirate Software - Game Jam 16
About:
Space Core is a prototype of a tower defense strategy game in which you play as a soldier with the mission to build mega turrets around a supermassive neutron star and defend it from an approaching asteroid belt attracted by gravity, hold on until your teammates extract the energy from the core. There are 3 types of turrets with different attributes, evolutions and upgrades. The asteroids are generated in random waves with rules and exponentially, no two games will be the same. It also has a small narrative story of your commander talking to you.
Controls:
Controlled with the mouse.
Construction Guide:
Platform -> Base Turret -> Turret.V1 -> Turret.V2
Credits:
- Created by Juan Ángel Ramos
- Font:
- Monogram by Datagoblin
- Monogram by Datagoblin
- Neutron Star & Asteroids:
- Generated with the tool Pixel Planet by Deep-Fold
- Background Music:
- Space Threat by Muz Station Productions
Feedback:
Feel free to leave your comments or contact me on @jar3dev, feedback is very helpful.
Updated | 13 days ago |
Published | 25 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | jar3dev |
Genre | Strategy |
Made with | Unity |
Tags | Asteroids, Incremental, Pixel Art, Real time strategy, Space, Tower Defense, Unity |
Comments
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Nice prototype!
Definitely too easy right now, but also too slow I'd say. The upgrades didn't feel meaningful enough - I think if your power increase was way more obvious but the game was also way harder it'd feel better.
I also think you could theme the currency as power accumulation that you're sending to factories to produce the turrets, maybe even keep it as the win resource so there is some risk vs reward!
Love the art style and atmosphere, I think it has potential :)
This is a very interesting prototype. I am looking forward to see more update.
Some thought when I play through the game:
1. All turret requre platform and turret. Thus, unless we have different construction paths, it can simplified as buying any turret incress the cost of all turret.
2. Range is under rated. Blaster can barely defense one side of the base. Meanwhile, sniper can cover all four side of the base even without the upgrade. DPS and overkill doesn't mean anything if the bullet can't reach the asteroid.
Thank you! I will continue to develop it and make a full game.
1. Indeed in the future there will be different building paths with various types of turrets, defensive shields, research buildings and objectives that you will have to build and defend. The game will be a roguelike with story and ending in which each game will be different, with a game loop similar to FTL and Into The Breach.
2. In the beginning everything had more range and you could get through the game with only one type of turret reaching everywhere, it still happens with the sniper if you increase the attack speed a lot. It here is still a lot of balancing work to be done, maybe I should increase the range a little bit more but I want to make each turret fulfill a specific function, and that you have to place them in such a way that leave no open flanks to be effective, this will be more noticeable when I add different types of enemies and objectives to defend. Thanks a lot for feedback.