Content-Length: 25079 | pFad | https://montyontherun.itch.io/tic-tac-toe-webgl

Tic-Tac-Toe-WebGL by Daniel "MontyOnTheRun" Monteiro

A simple experiment with WebGL, attempting to write a normal mapping shader.

Wrote this in late 2016. Some of the code also from my old pal Gustavo, from my Nano Games days. He also did the textures (which I botched and took the wrong ones - hence the distorted look).

This was written mostly as a proof of concept of having a code using OpenGL ES 2.0 with X11 also build under Emscripten, with WebGL. It's not 1:1, but quite close.

It should be noted that I'm aware my shader has some issue and never really worked all that well - but works well enough for this game.

Leave a comment

Log in with itch.io to leave a comment.









ApplySandwichStrip

pFad - (p)hone/(F)rame/(a)nonymizer/(d)eclutterfier!      Saves Data!


--- a PPN by Garber Painting Akron. With Image Size Reduction included!

Fetched URL: https://montyontherun.itch.io/tic-tac-toe-webgl

Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy