Content-Length: 80432 | pFad | https://muurou.itch.io/refence

Refence by muurou

This is the DEMO version of the game. 

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To access the full version on Android, get it from Google Play

There is also a demo on Google Play.

 

Refence will also be available on Steam(ETA: 2025.03). 

The Steam demo is availble now.

If you're interested, wishlisting really helps.

 

To discuss about the game, join in the Discord.

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Refence is a roguelike based idle defense game, where you defend the wall with your heroes.

Choose your heroes to fight against enemies.

Build your castle to unlock various upgrades.

Do researches to unlock useful functions.

Hire more heroes to defend your wall for more waves.

Craft powerful relics to help you defend against enemies.

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Rank up a hero


Fight at winter night


Collect currencies from wish pool


Updated 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(8 total ratings)
Authormuurou
GenreStrategy
Made withGodot
Tags2D, Godot, Idle, Incremental, Pixel Art, Roguelike, Singleplayer, Tower Defense
LinksSteam

Also available on

Development log

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Comments

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Small feedback on traits that seem to be entirely or nearly useless and very frustrating when you are forced to choose between 1 of 3 useless traits.

Faster projectiles - almost feels negative, as faster projectiles mean they will travel offscreen faster and have less chances to hit anything and not adding any value otherwise. Scenario when you need to hit incoming mobs 50% faster for the cost of 5 perks would probably be worth it only in case enemy can 1 shot your wall if he reaches it fast enough.

Fragile and heated above lvl 1 claim to add only duration, in this case they are useless 99,99% of time, since they will never expire on boss due to constant reapplication and normal enemies die before lvl 1 will expire.

Studious - exp bonus not enough to grant more perks then not choosing it. Hero with lvl 5 studious end up being 2-3 lvls higher then ones without trait, meaning they lost 2-3 perks total.

Focused shot - seems outright harmful, as focusing one enemy instead of shooting at multiple will end up wasting shots most of the time, and focusing single target is already default behaviour when there's only 1 enemy.

Faster projectiles is in a weird spot partially because of base differences in projectile speed. The only way I can get Sparky to contribute meaningfully to damage done is by giving them 2 or 3 levels of Faster Projectiles AND give Icy Fat Projectiles (slower speed), but at least it's not a build ruining choice so I frequently use it as a safe pick when the other two options would negatively impact my goal. Danta's projectile speed seemingly makes it so this trait is a requirement for him to hit things before they die, besides bosses.

Studious is another of those safe options. I THOUGHT it being maxed was a requirement for some traits, but upon double checking it doesn't seem to be?

Fragile and Heated I basically can't defend. Technically a safe option but unlike the previous two don't really add anything past level 1. Both Icy and Sparky apply those debuffs in a wide area constantly, even with just level 1 it has pretty much eternal uptime.

Wonder if we'll get a "refresh trait choice" research like how there's "refresh hero choice". Though personally I'd make the trait refresh a "gain 1 charge (up to research level) every [X] waves" rather than "[X] rerolls per game".

Well, by contributing with faster projectiles you mean them getting a hit in a situation when mobs die almost instantly. Either they "contribute" or not in this situation is irrelevant to the result. In the end it doesn't speed up clear by any meaningful amount( maybe last mob dies few milliseconds faster). Nor does it increase clearing speed in situation when enemies are tough and getting through to your wall, but rather take spot of perks that could increase dmg in some way to actually help.

Pretty nice and deep gameplay. Hope the Steam version comes out soon so I can carry over my save

I'm curious what the price will be on Steam. On Google Play it's €5.50, so I'm not expecting it to be expensive.

(+1)

Currently, the price is set at $5.99 (€5.89), with a release discount of 15%. The price I set on Google Play is $4.99, and all the extra charges are due to taxes, lol.

(2 edits) (+1)

I was expecting the Magicpedia to include information on what certain status effects do. I still have no idea what Heated does.

And I assumed Fragile would increase damage of subsequent hits, but if it does I haven't noticed it working for ice itself?

Edit addition:

Perfect Control's existence is barely noticeable to me, is it really intended to have such a minute guiding effect?

Further edit: the info for debuffs apparently shows when you click the... sorta highlighted text with the name. Fragile improves damage taken from fire, Heated improves damage taken from ice. Definitely not what I would've expected from either of them.

(2 edits)

I think Perfect Control DOES technically work... but seemingly only towards the target it was initially fired towards, which all too often is long dead by the time the projectile gets close. Even with some projectile speed upgrades for Sparky AND reducing Icy's projectile speed. So before reaching a wave where enemies actually get to live for a bit this upgrade is... basically a wasted choice with how little it does?

Ricochets may or may not be affected, I really can't tell.

Was really expecting it to allow for switching to new targets as well.

(+1)

So is there a way to save progress? I prefer to buy the steam version instead of getting android

Yeah, the save can be exported

(+2)

Yes, if this game came out on steam it would be just great

(+3)

It will be available on Steam in the near future. :)

(+1)

Any plans for a Steam release in the future?
I'm not really a mobile player, would love to play it full release on pc and support financially this project too

(+3)

Yeah, thank you for playing the game!

It will be available on Steam in the near future.

I've been really enjoying this game. One recommendation I have is to add a aiming level up that makes the character aim at different targets. A lot of the time my heros will shoot at the same target and only one will kill it. 

Thanks for playing the game!

The heroes won't aim at the same target by default, and it happens when there is only one enemy in range.

P.S. Long pressing on heroes will display their hit range.

That's good info, thanks!

I specifically mean a level up that makes a hero with multiple projectiles target different targets. Like the opposite of the one that makes them have one target. I know it has to do with range but that would be cool.

Aiming is doing the job, which is available after Magic 101/Power 101 learned

I'm pretty sure that what he's actually suggesting is an inverted "Focused Shoot".

"Shoot each projectile at different enemies" instead of "All projectiles will focus on the same enemy".









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