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JMIR Preprints #58650: Exploration of the Promising Effects of Game-based Training in an Escape Room Concept: A Research through Design Study.

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Accepted for/Published in: JMIR Formative Research

Date Submitted: Mar 21, 2024
Date Accepted: Oct 21, 2024

The final, peer-reviewed published version of this preprint can be found here:

Co-Design of an Escape Room for e-Mental Health Training of Mental Health Care Professionals: Research Through Design Study

Bierbooms J, Feijt MA, Sluis-Thiescheffer WR, Bongers IMB

Co-Design of an Escape Room for e-Mental Health Training of Mental Health Care Professionals: Research Through Design Study

JMIR Form Res 2025;9:e58650

DOI: 10.2196/58650

PMID: 39773391

PMCID: 11751646

Warning: This is an author submission that is not peer-reviewed or edited. Preprints - unless they show as "accepted" - should not be relied on to guide clinical practice or health-related behavior and should not be reported in news media as established information.

Exploration of the Promising Effects of Game-based Training in an Escape Room Concept: A Research through Design Study.

  • Joyce Bierbooms; 
  • Milou Anne Feijt; 
  • Wouter RJW Sluis-Thiescheffer; 
  • Inge Mirjam Bianca Bongers

ABSTRACT

Background:

Many efforts to increase the uptake of eMental Health have failed due to a lack of knowledge and skills on the use of technology in mental healthcare by its professionals. In other healthcare areas, serious gaming concepts are increasingly used to train professionals. These training possibilities are still scarce in the field of mental healthcare.

Objective:

We aimed to explore the extent to which serious gaming methods for mental healthcare professionals’ skill enhancement are promising, by designing and testing an escape room concept.

Methods:

We used a ‘research through design’ approach with three design stages in this project. In the first stage the purpose, expectations, and storyline ideas for the escape room were formulated. These storylines were further translated into a gaming concept in the second stage of the project. In the third stage a prototype was tested with mental healthcare professionals. We organized co-design sessions and interviews with mental healthcare professionals from various disciplines in all stages of the research project.

Results:

An escape room prototype was iteratively developed and tested by the co-design team, which delivered multiple suggestions for adaptations that were assimilated in a next version of the prototype. The final prototype was tested in a field study with mental healthcare professionals. This field study revealed promising results. According to the participants the escape room creates a positive mindset towards eMental Health. In addition, it is fun and educational at the same time. Attention should be paid to create and maintain complexity, credibility, and flexibility in the game. Finally, there are a number of implementation and sustainability challenges that should be addressed.

Conclusions:

We can conclude that an escape room concept offers a promising concept for training mental healthcare professionals’ eMental Health skills. A clear implementation plan is essential to reach sustainable goals regarding skill enhancement in eMental Health. Clinical Trial: N/A


 Citation

Please cite as:

Bierbooms J, Feijt MA, Sluis-Thiescheffer WR, Bongers IMB

Co-Design of an Escape Room for e-Mental Health Training of Mental Health Care Professionals: Research Through Design Study

JMIR Form Res 2025;9:e58650

DOI: 10.2196/58650

PMID: 39773391

PMCID: 11751646

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© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.









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