With this plugin you can change the attribute flags of your tiles, meaning you can update their color palette, priority (draw above / under actors) or flip them (both horizontally and vertically). Super useful if you want to save on tiles (or sprites)!
Possibly! I'm not sure what the best design for that would be. Do you have any recommendations? My main concerns are how to limit it between 0 and 7, and how to present swapping from manual mode to variable mode.
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I don't quite understand what this does
With this plugin you can change the attribute flags of your tiles, meaning you can update their color palette, priority (draw above / under actors) or flip them (both horizontally and vertically). Super useful if you want to save on tiles (or sprites)!
oh yeah that’s awesome!
In the description you mentioned updating the VRAM. Is there a GBVM command to do this?
Amazing! Thanks for creating this plugin.
Would it possible to use variables for the palette ID (instead of fixed values in the buttons)? That would add some extra flexibility.
Possibly! I'm not sure what the best design for that would be. Do you have any recommendations? My main concerns are how to limit it between 0 and 7, and how to present swapping from manual mode to variable mode.
This is how it could look! Perhaps you can build in a safety condition (if palette ID > 7, then palette ID = 0).
cant you create one of these variable selection fields? and then just default to 1 if the value isn't 1-8