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The way colors are handled by Graphic
is kinda of wonky now, I'm thinking of making a base class GraphicAttribute
which is indexable, this would allow intuitive fine grained color control. It would probably also fix the current wonkyness of ScatterGraphic
.
example:
plot = Plot()
line_graphic = plot.line(data=<sine_wave>)
line_graphic.colors[50:100] = "red"
line_graphic.colors[100:] = (0, 1, 0, 1)
line_graphic.colors = "w"
...
This would basically call pygfx
geometry/material colors.data
and the update_range()
for only the indices modified
@EricThomson @clewis7 thoughts?
@clewis7 this will get rid of all the current update_<graphic_attr>
methods, but we can change that later. For interactivity we can just allow anything that is a GraphicAttribute
instance to be a modifiable feature.
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