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A jam submission

Outlaws On The RunView game page

A game about an outlaw on the run from the intergalactic law enforcement.
Submitted by blakeles — 3 hours, 42 minutes before the deadline
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Outlaws On The Run's itch.io page

Results

CriteriaRankScore*Raw Score
Originality (score low for unoriginal, high for original ideas)#143.9044.000
Impression (score low for unimpressive, high for impressive)#253.1723.250
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#314.3434.450
Overall#333.6233.712
Adherence (score low for poor theme implementation, high for sticking to theme)#443.0743.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fun concept, with potential with some extra balancing. I really enjoyed the "extras" that you crammed in, including the character generation :)

Submitted

This project is too grand for a 9-day jam, but I like the spirit. If this is your first game jam, and you managed to implement this in time, you are a star

Submitted

A very ambitious entry, to make a game with so many different parts. 

I'm not sure if the outlaws camp was meant to be in a static location, or moving along as they do their scavenging runs (I prefer the idea of the second, and it makes it even more on theme) - I think if the game was to be developed, rather than having "nearby scavenge" or "planetary scavenge" you could have a map of the planet, moving from nodes to nodes - a bit like in the game FTL - with the police constantly chasing you. High risk routes will yield greater reward for resources and expanding your crew - but increase the chance the police catch you.

Developer

That's a very good and interesting idea that would fit the overall theme of the game quite well. Thank you! And yes, I will admit I was too ambitious with this project. This was my first game jam and I will definitely keep this in mind when taking part in future code jams. 

Submitted(+1)

This game reminds me of Convoy

Submitted(+1)

It’s a bit rough around the edges, but as a proof of concept, it shows promise. Keep up the good work, there's potential here!

Submitted

From the concept and setup i really like this.

With a bit of polish more events, balancing and maybe some storry elements, this could be fun for a while.

I wonder though why you added a character designer :D, since it does not really add to the game loop and the time constraints on a game jam are usually quite limmiting in terms of adding entire features as a gimmick. Maybe you should have postponed that one to later.

Besides that, i do not quite see the connection to the theme here. Did you think of the “scavange” as a “run” ?

Developer

Thanks for the feedback! As for the character designer, this was a late addition that I thought could add some personalisation to the story.

The original idea was to have a game in which you needed to go on scavenge runs, however I was way too ambitious with this feature and had to simplify it a lot. Other connections to the theme could be that you are "running" a camp or trying not to run out of outlaws as that would result in a game over.

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