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URL: http://github.com/pezcode/Cluster/commit/a18ee45336ae5f5b1a40edc9f1c154678400aad3

5d4cd2374bb7.css" /> Fix mesh splitting · pezcode/Cluster@a18ee45 · GitHub
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Fix mesh splitting
1 parent 2e82bb8 commit a18ee45

1 file changed

Lines changed: 1 addition & 2 deletions

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src/Scene/Scene.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -95,8 +95,7 @@ bool Scene::load(const char* file)
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importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT);
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// Settings for aiProcess_SplitLargeMeshes
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// Limit vertices to 65k (we use 16-bit indices)
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importer.SetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT,
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static_cast<int>(std::numeric_limits<uint16_t>::max()) + 1);
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importer.SetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT, std::numeric_limits<uint16_t>::max());
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unsigned int flags =
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aiProcessPreset_TargetRealtime_Quality | // some optimizations and safety checks

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