Blarglike: Ascend. Detonate. Bloom.
STORY: Play as a tiny robot on a big mission—venture deep into a shifting dungeon to plant flowers and restore life to a dying ecosystem! Each day brings a new procedurally generated challenge, keeping every run fresh.
CONTROLS: Move with the arrow keys, but be strategic—bumping into walls costs battery power while helping nutrients flow through the environment. How deep can you go, and how high can you score?
SOUND: Need some peace and quiet? Press M to toggle sound on or off.
OPEN SOURCE: I've also made this code open source. This is my first time doing this so here's a toast to trying new things! https://github.com/alexandersshen/blarglike
Published | 7 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Shenbot Makes |
Genre | Adventure |
Made with | GameMaker |
Tags | GameMaker, Open Source, Procedural Generation, Roguelike, Roguelite |
Development log
- Open source?7 days ago
- Y'all like roguelikes/lites?7 days ago
Comments
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Figured out the game on my second run, and it's fun playing with parity with the wallbumps and managing my energy to keep the "kill"-streak going. Great game!
Cool game! You make so many so quickly