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Added Rust on GPU section (rust-gamedev#880)
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content/news/028/index.md

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@@ -460,6 +460,18 @@ Object Oriented Programming.
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[rustacean-station]: https://rustacean-station.org/
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[rustacean-station-48]: https://rustacean-station.org/episode/048-herbert-wolverson/
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### [Rust on the GPU][raph-blog-post]
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In [this blog post][raph-blog-post], [Raph Levien] describes the current state
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of coding on a graphics card. The post describes how going about writing custom
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code still induces many issues in this day and age, and what modern technologies
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can be used to help make this easier. [Rust-gpu] is mentioned as a possible way
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to write compute shaders in a "real language".
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[Rust-gpu]: https://github.com/EmbarkStudios/rust-gpu
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[Raph Levien]: https://levien.com/
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[raph-blog-post]: https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html
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## Tooling Updates
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### [SPV]

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